TSR Problematic Faves and Early D&D

MGibster

Legend
Yes, that's exactly what I'm considering. Whether to use content that seems to be a metaphor for fear of miscegenation.

I prefer cultist in my CoC games be driven by all too human motives rather than something silly like destroying the world or causing misery for the sake of causing misery. I'm working on a scenario set in Arkansas in the 1920s, and the cult is a branch of the KKK created by a conman in order to sell insurance (not far from the truth in regards to the resurgence of the Klan following 1915's Birth of a Nation). It's not the mythos that causes any of the antagonist to do evil things, it's their fears of miscegenation, public shame if their ancestry is revealed, desire for revenge, etc., etc. that were created from nothing more than their own beliefs. They may have turned to the mythos but that wasn't want drove them to action.
 

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You might be thinking of Robert E Howard, who did commit suicide. Lovecraft died of cancer.
You are right, of course.

I had it in mind that they had both killed themselves.

One consequence of dying relatively young is you get less opportunity to moderate your views.


Another factor to consider is CoC is supposed to be scary - and what frightens us now is different. Most of use have seen nice friendly aliens in Star Trek and Star Wars, and some of them even have tenticles.

Something else that is interesting for compare/contrast are daleks. In some ways these are quite Lovecraftian - immensely powerful, malevolent, and physically alien, but the are also allegorically nazis.
 
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Fenris-77

Small God of the Dozens
Supporter
I'm a huge fan of the Mythos, but that's one but that can go, I think. If you wanted the sullen, odd, villagers, it can be sorcerous influence, it doesn't have to be miscegenation.
 

Snarf Zagyg

Notorious Liquefactionist
I'm a huge fan of the Mythos, but that's one but that can go, I think. If you wanted the sullen, odd, villagers, it can be sorcerous influence, it doesn't have to be miscegenation.

So, I'm going to discuss that. Shadow over Innsmouth is, and remains, one of my all-time favorite Lovecraft stories.

I think part of it is that sometimes, people can capture a deeper truth even for the wrong reasons. Lovecraft's deep feelings of alienation from the broader society and fear of miscegenation form the basis of that dread and terror in the work, but that feeling is also universal. By tapping into his own feelings, he managed to evoke a greater terror and pathos.

The feeling I have had, and likely anyone has, when they have gone someplace "other" for the first time; where everything is both familiar, yet off, when people (to quote Jim Morrison) look strange ... that is perfectly captured.

Maybe it's not because they are ...

Human/fish hybrids that worship Dagon and the Deep Ones with Human Sacrifices

It's interesting, because unlike (say) Red Hook, I don't recall the easy examples of overt racism, but you can also see how he drew inspiration.
 

Fenris-77

Small God of the Dozens
Supporter
I was only really talking about for RPG purposes. So, for my use of the mythos in a game, I'd drop miscegenation. As for the stories, they are what they are. Shadow Over Innsmouth is fantastic, and the creeping sense of wrongness, of alienation, of being the other or possibly surrounded by the other that it paints works for a lot of common fears that aren't racist. I'm also just as happy to read it as change brought about by the active worship of unfathomable evil. That's also the take I'd mostly roll with in a game. I like to give my villains some personal responsibility for their evil.

I don't actually have an issue with the whole 'consorting' with evil thing, except for the fact that it's always women doing the consorting and the consorting is either unwiling or passive. The whole notion often ends up coming across as quite misogynist. The next time I run dark forest type Mythos it'll be a male cult leader impregnating the Goat with a Thousand Young to sire monstrous children, just for something different. That character certainly could be an active, empowered, female villain, but it can be tough to navigate the rapids there.

To go back to my first paragraph, I have in the past and will again use the trope of 'evil blood', of a taint that washes down from father to daughter and mother to son. This is very much in the 'evil orc' range of ideas, which we've talked about a whole lot here recently. What liberates that idea from potential racist undertones is that I always pair it with a struggle against inner evil, whether it demonic blood, the influence of a god, or whatever, and the evil is always actual evil, not just 'other'. So long as there is personal responsibility for the evil, a choice being made, then it escapes the gravity of the racist ideas about mixed blood that can make it problematic.
 

Snarf Zagyg

Notorious Liquefactionist
I was only really talking about for RPG purposes.

Good points.

In terms of RPGs, I've adapted themes from Shadow over Innsmouth multiple times in multiple campaigns; I think I've run U1-3 as hybrid horror/Innsmouth modules before. For RPG purposes, the idea that there is an artifact or magic that is causing the problem works well.

Of course, at its base, the concept of horror as "corruption" necessarily means that there is some type of purity that is being preserved, and will necessarily run into issue if not approached carefully.
 

Just want to amplify this. Kurotowa is spot on. Somewhere along the line, the language shifts the discussion. There is a world of difference now between saying "this content is offensive" and "someone is offended by this content." One judges the content, the other judges the observer.

Alright, this isn't my usual field of discussion, so I'm not very practiced at it. But I feel this needs to be said so here goes.

Framing the issue as one of taking or giving offense is fundamentally mistaken. It's treating these things as if they were school yard insults of no importance beyond violating the bounds of social decorum. That's not why they're wrong to use and by treating it as if that were the real problem it trivializes both the issue and those who try to raise concern over it.

I also dig Conan quite a bit. That's definitely a problematic fave. I went threw a long period of loving those tales, then I couldn't read them at all, then I was able to come back to them, though I still recognize the problematic elements in them.

As for Thule, yeah, that's the thing. Once the nazis touch something, it's like its been dipped in poop. Sure, you can wash it off, but really you have to throw it in the trash. It's not coming clean again, not really. It's always going to be associated with that time it was dipped in poop.

Got a sec now.

I admit, I love Conan stories.

I noticed that my Primeval Thule setting, which I adore, is set on a fantasy Greenland before the last Ice Age. Yet, other than the one black community (the Lomari which are invaders from a far away place) all the inhabitants are described as Caucasian. Actually, ALL the humans and playable humanoids are invaders from other lands and the "native" race of humanoids is the beastmen. It's really hard to unsee after you've seen it. I don't think for a moment it was intentional, but, it really, really is problematic.
 

oriaxx77

Explorer
In reading the discussions that have been popping up about Oriental Adventures, Orcs, Drow, alignment, and so on, and then (thankfully!) mostly avoiding them for a few days, I began to think of the prior conversations about so-called "problematic faves" that have been previously had and explored, and how these play into our understanding of TTRPGs in general, D&D specifically, and 70s and 80s D&D more specifically-er.

Introduction: Problematic Faves and the Dungeon Master's Guide

I'd like to give a h/t to an excellent podcast called FANTI (at maximum fun) which I've been blowing through recently- it's a series about how to reconcile being a fan of things that don't always love you back. It provided some of the impetus and underlying thoughts for this post.

To start with, I'd like to build on this brief article from 2017:

I'm going to use the following pullquotes to move this along for those that don't like to go to other websites:
While I do agree with Taylor’s baseline definition that a problematic fave is something you have to recommend with a caveat—such as noting that Lovecraft is a big ol’ racist when recommending At the Mountains of Madness—Donnelly provided the best explanation by way of metaphor. Specifically, the metaphor of ice cream. Ice cream is delicious and easy to love, but eating ice cream all the time will leave you malnourished. This doesn’t mean you can’t have ice cream, of course, you just have to be upfront about what it is and incorporate it into a diverse diet.

More importantly, there is a detour into the idea of "affect theory." Basically, it provides a good description of why these debates over "offense" and "problematic issues" cause such a ruckus, and so many knee-jerk reactions:
So when someone comes along and points out its flaws—an “affect alien,” per Ahmed—we can feel threatened. Ahmed uses the stereotype of the “feminist killjoy” as an example of this. It’s not just someone yucking on your yum. Someone else being unable to find happiness in your happy object, especially for unassailable reasons like, say, “this story says terrible things about women,” can feel like a commentary on your own enjoyment of it. That your happy object is completely unworthy or that you’re wrong or a bad person to enjoy it all. To go back to Donnelly’s metaphor, you feel like you’re not allowed to eat ice cream and that you’re a bad person for even wanting it at all.

That is, IMO, a useful framing mechanism for conversations; it's the natural defensiveness a person feels when something they like is said to be harmful.

All of this circles back around to the interminable debates; what, precisely, is a problematic fave? When is it okay to still derive some pleasure from it, while acknowledging the problems? When is it permissible to keep liking a problematic fave? Or, to put it more precisely, when can you say, "I like Kanye, but ...." or "I read HP Lovecraft, but ..." or "I mean, other than the whole child thing, Michael Jackson had some good music ..."

In that context, I'm going use the following pullquotes from the Dungeon Master's Guide (AD&D, 1979) written by Gary Gygax:

Goodwife encounters are with a single woman, often indistinguishable from any other type of female (such as a magic-user, harlot, etc.). Any offensive treatment or seeming threat will be likely to cause the woman to scream for help, accusing the offending party of any number of crimes, i.e. assault, rape, theft, or murder. 20% of goodwives know interesting gossip.
DMG p. 192.

(Note: I could use a number of things, from the "Asian form" titles after the Northern European ones, to the terribly bad description of mental illnesses, but this will suffice).

I am going to use the "Goodwife Passage" ("GP" for short) along with some other pertinent examples (including the Oriental Adventures examples) to look at some of the common issues and points of contention I have observed when discussing "problematic faves" and, more importantly, what it means to be "problematic" or "offensive."

My goal is primarily to outline the areas of contention; while I will provide some of my thoughts, I'm mostly looking at where the primary fault lines of disagreement occur.

Finally, I would ask that anyone reading this please read the entirety before seizing on any small point to argue. I tend to state one position strongly only to then contradict it- and I'd rather not have to argue with people disagreeing with a point I've already contradicted or modified. :)


1. Who is offended? Does it matter?

During the discussions regarding Oriental Adventures (OA), one topic that came up extensively was the question of who, or what group, should be taking offense to the book in question. This was partly because most evidence indicated that Asians (as in those currently living in Asia) were not usually offended by the content (with exceptions), and that the primary offense was caused to Asian-Americans (or Asian-Canadians). But one example of the objectionable content in OA (that Asian cultures were blended together, with ) is unfortunately mirrored in this criticism; that a (for instance) Asian-Canadian of Chinese heritage would speak for an Asian-American of Laotian heritage, and make demands concerning the cultural appropriation from a culture that does not feel appropriated.

...and yet. To dwell too long on this raised the specter of Snyder-ism. Dan Snyder is the owner of the Washington DC American Football team. For years, he commissioned studies and gave money to try and keep his offensive team name by insisting that there were some Native Americans that were not offended; he was probably right! No group is a monolithic whole. We often refer to the LGBTQ (plus or minus some letters) community, yet it is a given that the experiences and views of a 50 year-old "G" man in Georgia will likely be different than those of a 33 year-old "L" woman in Vermont, and those will be different than a 21 year old "T" woman in Los Angeles, and so on. Nevertheless, you can speak generally about a community and their interests, even when they aren't monolithic. If someone used a homophobic slur, I doubt people would get caught up in demanding to know exactly what part of the LGBTQ community was "really" offended.

As such, sometimes the inquiry of who is offended can be of some usefulness in order to determine what is the cause of the offense or "problematic issue," but too often it is simply an excuse to deny the subjective experience of the person that cannot be experience by the person who is demanding the explanation.

Turning to the GP example above, this would be an example of misogyny in the following ways (and I apologize if I miss any): a) that a typical married woman is indistinguishable from a prostitute; b) that women (not men) are the ones to get gossip from; and worst of all c) women will make up accusations such as rape in response to offensive treatment.

The existence of one, or more, women that might defend this does not lessen the impact of this language; and if someone should point it out, it would be weird, indeed, to have to go through a poll and justify which women are offended and how offended they might be.


2. What about facts? Can someone be offended by something if they are wrong?

This is a little bit tricky, in my opinion. One common issue that you see in "offense" and "problematic faves" is the so-called "mistake of fact" debate. The reason that this is tricky is that individual offense is, by definition, subjective. Think of it in terms of horror films, or "the sexy," or the amount of violence you like in your action movies. The amount that one person loves and enjoys can be too much, or even offensive, to another person. In a weird way, therefore, it doesn't matter to the person offended if they are right or they are wrong about what is causing the offense, because their subjective offense is the same!

...but. To paraphrase the great friend of D&D, Sir Mix-A-Lot, there's always a but. If we accept that, pace (1) above, that groups aren't monolithic, yet we can try and evaluate language without having to demand the bona fides of those people who are hurt or offended by the language, that means that we have view offense in at least a somewhat objective manner; in other words, there has to be an actual basis for it that is not based solely in a mistake of fact.

This semi-objective standard is, however, cabined by having to separate out what are true issues of facts.

Since all of that is somewhat vague, I will use the "comeliness" example from the recent OA, and contrast that with the "Oriental" title. There are those who argue that "Oriental" isn't offensive (not many, but some, still). That is ... well, it's an opinion I guess, but it isn't a mistake of fact. Whether "Oriental" as applied is an offensive slur can be discussed (not productively, perhaps, but discussed) but it's not something amenable to a factual, dispositive, objective resolution.

On the other hand, the idea that comeliness was put into OA specifically as a feature of "Asian" D&D is a mistake of fact; while comeliness was a bad idea, it predates OA and has nothing to do with the Asian nature of the campaign material. It is no more specific to OA than "wisdom" is.

To take offense at comeliness in OA is to make a mistake of fact, in the same way that someone could be truly offended by a "Lee High School" and later learn that it was not named after ... a slaveholding Confederate general.

The issue, of course, is twofold:
1. Offense is subjective; a person can be offended even if they are mistaken in their belief.
2. People will often say that they are arguing about the underlying facts ("Is Oriental offensive? I just had Oriental Ramen Flavor!") when they are really reflexively disagreeing with the subjective offense.


3. Can we place the work contextually? Where does it rank in the context of its time? What about for its place?

This is where we can get into the GP more extensively, since this issue has been beaten to death in the OA threads (16 Candles, etc.). As a general rule, historical materials (defined not as "oh my, that's so important" but only as materials from the past) are, by definitions, products of their time. Some of them will seem incredibly advanced or "modern," and other might seem retrograde. But one of the ways that we sometimes view how problematic material can be is by determining how much better, or worse, it was than standard material for its time.

HP Lovecraft lived in a pretty racist time! There were people that were a lot (a lot!) more racist than he was .... but even so, he was pretty virulently racist. On the other hand, a book like Uncle Tom's Cabin, which today seems really racist, was an admirable book of abolition ... for its time. Things change. Not to mention places! The views and opinions espoused by someone in Korea in 1900 are going to be different in many ways than those of someone in South Africa in 1900. The past is a foreign country, and foreign countries are also foreign countries. :)

When I brought up the GP in another thread, remarking that it wasn't controversial at the time, another poster mentioned that it came up in the 80s Demon/Satan/Corrupt the Youth scandals (aka the Pat Pulling special). But back then, it was used because it was one of the two (2) places in the DMG that mentioned sexual assault; in other words, the misogyny of the section was completely passed over, instead it was used to show that D&D was all about sexual assault and prostitution. Now, of course, that context has shifted mightily.

So how was GP in the context of its time? Well, as terrible as this is to say, it was not great, but it wasn't particularly bad in the context of the time. I say this hesitantly, because I am using something that should be glaringly obvious to most people. And yet- in the late 70s, the idea that a woman might lie about sexual assault was not that bizarre; that they might gossip was fairly well-entrenched in popular culture; and the casual mixing between a woman and a prostitute ... well, that might have been a little bit odd, but not outrageously so in a sexist time.

On the other hand, it's not too hard to find things from that era that were better, demonstrably so. So while it wasn't much worse than the time, it was certainly no better.

It's a delicate balancing act; acknowledging the context of the time and the place does not make an excuse for it or otherwise mean that those mistakes would be acceptable in something published today.


4. Is the problem the text, or the creator? The act or the intention?

One of the issues that often gets played out and is rarely reconciled is the distinction between the text and the creator of the text; to put it another way, when does the quality of the artist overshadow the work? When can a work be excused by the good intentions of an artist?

To put that more concretely- think of any number of important artists from the past (Picasso, Micheal Jackson, Polanski, etc.). Many of them have issues that make them unpalatable personally, but those issue are not reflected in all (or most) of their work.
On the other hand, you might say that a text is problematic despite the best intentions of the creator (due to changing times, lack of knowledge, etc.); examples might include Oriental Adventures, or To Kill a Mockingbird. The creator was working with good intentions within the constraint of their time, but times change ... or maybe the creator was simply unaware of their own constraints despite their good intentions.

The reason that this matters is that it's important when evaluating the offensiveness of content to determine if the offense is caused by a dislike of the creator, or a dislike of the content- the two things can be, but are not always, intertwined.

Moving to the GP, the offensiveness is obvious within the text; arguably, however, it reflects the attitude of the writer at the time. Gygax was not known as being overly progressive when it came to those issues for the time; most people are familiar with the hiring practices of TSR, with the gender-based caps on attributes introduced by Gygax, the "fantasy" art used in early D&D products, and his sometimes-questionable statements regarding gender.


5. Is it a sin of commission, or omission?

This is a brief problem, but also worth detailing. Very briefly, errors of commission come from the inclusion of material, but it is done in a way that is offensive. Errors of omission occur because material is never included.

So, early TTRPGs might have an error or commission by including racially or culturally insensitive materal (such as a Dragon Article about the incorporation of themes from African folklore that refers to the "Darkest Continent" or the "Dark Continent"). On the other hand, early TTRPGs rarely, if ever, included material about LGBTQ characters- an error of omission.

Both issues can cause offense; both a lack of representation, or incorrect representation, but they also present very different issues.

6. Is there an issue with the whole or the part?

This is where most disagreements over offensive content and problematic faves, even those in good faith, tend to get bogged down. How much racism can you tolerate in an HP Lovecraft story before you say, "That's too much." Or do you measure it by his entire oeuvre? Does the racism in "The Horror of Red Hook," mean "The Colour Out of Space" is a no go? Or how about all of the Cthulhu mythos? Can I play Call of Cthulhu in an ethically responsible manner?

And how does this impact AD&D and the DMG? I pull the GP as one passage, but there are other problematic parts of the DMG. How many problematic parts does it take to make the DMG, as a whole, offensive? AD&D? When do the parts subsume, or become, the whole?


Conclusion

In raising the questions, i am not looking to provide a definitive answer, but only to outline some of the issues and thought, especially in regard to older material. I am, and always will be, a fan of OD&D and AD&D; but I also recognize that, as a product of its time, it contains problematic parts and is thus a problematic fave. I can still enjoy it, but I also understand that I cannot enjoy it uncritically.


So, for purposes of discussion:

A. Do you have an RPG "problematic fave?"

B. How do you handle it?
There is always someone who is offended. There are too many human beings to be otherwise. You cannot really know if the majority of them or the minority of them is offended. Social media channels can be used to show things bigger. So I usually ignore posts about who is offended etc. I like OA and I am not offended. That is my right.
 

Aldarc

Legend
I was only really talking about for RPG purposes. So, for my use of the mythos in a game, I'd drop miscegenation. As for the stories, they are what they are. Shadow Over Innsmouth is fantastic, and the creeping sense of wrongness, of alienation, of being the other or possibly surrounded by the other that it paints works for a lot of common fears that aren't racist. I'm also just as happy to read it as change brought about by the active worship of unfathomable evil. That's also the take I'd mostly roll with in a game. I like to give my villains some personal responsibility for their evil.
Oh, but what if the "unfathomable evil" is not so much evil but alien and removed from the sense of normality and orthodoxy of the principle perspective of the protagonist? Maybe Dagon is just as "good" or "evil" as any other god of the surface dwellers. Dagon just is in as much as the cold uncaring dark of the void of space just is.

I think that while H.P. Lovecraft was deeply problematic, particularly when it comes to separating author from fiction, his work inspired a tremendous depth of creativity that exists far beyond him. And there is some fantastic fiction out there by "leftist authors" who took H.P. Lovecraft, warts and all, and subverted the mythos for a new, modern audience. That's pretty powerful. Imagine, if you will, the mythos of H.P. Lovecraft imagined not as a fear of any impending downfall of white society, but as a fear of the impending doom of global warming and natural disasters that exist beyond the reach of humankind to handle.

Good points.

In terms of RPGs, I've adapted themes from Shadow over Innsmouth multiple times in multiple campaigns; I think I've run U1-3 as hybrid horror/Innsmouth modules before. For RPG purposes, the idea that there is an artifact or magic that is causing the problem works well.

Of course, at its base, the concept of horror as "corruption" necessarily means that there is some type of purity that is being preserved, and will necessarily run into issue if not approached carefully.
This is one of those points where I would embrace the trope only to subvert it. Is the purity something worth saving? Is it just as corruptive or unnatural, if not more so, than the encroaching corruption?
 

I REALLY wish someone had done that for me. When a lot of the early pulp works became freely available on sites like the Guttenburg Project and whatnot, I dove right in, wanting to get a good solid grounding in genre fiction and the early works that form and shape a lot of fantasy and SF.

And, very quickly, wanted to wash my eyes out with bleach because HOLY CRAP that stuff can be a real cesspool.
I remember reading it back in the 70's, and rolling my eyes at the racism back then. There wasn't, generally speaking, the sort of militancy against specific content like that which exists today, so the question of not consuming something wasn't all that current. Anyway, I thought it was bad, I thought the overall 'cosmic horror genre' of HPL and Co. was worth reading despite it. I don't recall really seriously considering how it might taint CoC as an RPG. It just, again, wasn't the sort of concern that was prevalent back then.

I think that @Kurotowa's point should be taken quite seriously, clearly ideas spread, and they don't always do so consciously! OTOH I think if we are aware, then our reaction can be, and probably usually is, one that is positive and not negative. Like my reaction to HPL when I read it way back when, I noted the racism, and I'm pretty sure it didn't sneak into my own worldview. Of course we cannot really KNOW that either. The human mind is a very tricky thing. Certainly there is at least the danger of becoming desensitized to things, even if we don't like them.
 

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