Class feats and dedication feats in PF2 are functionally modular subclasses. It allows for "dip" multiclassing and PrC style multiclassing, but not the feel of AD&D multiclassing, 3.5 gestalt multiclassing or 4e hybrid multiclassing. To be fair, getting all of those styles of multiclassing in one edition would be pretty difficult.PF2 abolishes flexible 3e-style multiclassing and replaces it with 4e-style feats. The ruleset does call those feats "multiclassing" but I don't know many players who would agree it should be considered as such, though that's admittedly a judgment call.
They seem to be exactly that. They're not getting rid of multiclassing, as quite a few people like it, but they're adding this for people who don't mind giving an ASI to be a bit like multiclassing.As long as they are ADDITIONAL options, rather than replacements for current options, I'm all for that.
A Fighting style is worth 2 cantrips. That's what Divine Warrior and Druidic Warrior tell us. That means a single Fighting Style is worth less than Magic Initiate.
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I don't know why adding Fighting Style to a Magic User is any worse than adding Magic Initiate to a Martial class.
Yeah, and it makes sense, because MC'ing always means losing something in 5E, at least in theory, because it's 3E-style MC'ing. It's also not something you can do from the beginning of the game - you can't start MC'd, unlike with Feats, where plenty of people still do stuff like give out a free Feat at L1 or the like (or you could be a Vhuman).
I think we want to see MC'ing stick around longer-term, the only way is with 2E-style re-implemented somehow (I think it's doable), where you pick your classes and are MC'd from the get-go.
All this time I thought people were mis typing human.Or as I call it just plain human (Seriously, default human is a bland bundle of numbers that just gets in the way of making characters the way I want). When Vhuman is not allowed, I make a half elf and call her a human. It worked for Aragorn, it works for me.
In all my games since 3e, I've never played or run a group that didn't want feats. In my experience, most players think they're cool, and don't mind the extra power.I must have missed an update on the statistics of the player experience.
Can you link the source for those percentages? Last I saw, feats were much lower than 80%.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.