Funny that.
All he means is how unrealistic it feels when you can't make a particular swipe or feint more than, say, 3 times during the day.
In other words, you're talking about different things.
Both implementations can feel extremely gamey, even to one and the same player.
PS. The solution, of course, is to play a game where you need to make an opposed skill check of some sort to pull off a certain maneuver. That way, you might end up successfully pulling it off zero times one day, and ten times the next. (The former much more likely against a veteran adversary; the latter much more likely against greenhorn rookies)
PPS. And of course, the real takeaway here is that "3 uses/day" is
an abstraction that cuts down on all them die rolls.
Nothing more, nothing less. It doesn't mean you can pull it off only three times a day. It doesn't even mean a foe is supposed to fall for the same trick three combat rounds in a row. What it means is your character has the narrative power to say "I'm successful" three times a day, so use it when you really need it.
PPPS. The
really real takeaway here is that you're both wrong