Ruin Explorer
Legend
If you don't understand, you can just say so. You don't have to keep demonstrating your lack of understanding.
Captain Picard Facepalm is all I have to say to that. But you do you.
If you don't understand, you can just say so. You don't have to keep demonstrating your lack of understanding.
Yes, well, with respect, not a single one of these criticisms are new - these things have been coming up for years. But when criticism was less constant and less intense... it was largely ignored*. Because hey, it was less constant and intense, so clearly it wasn't a BIG issue, right?
And now, when it is louder... we use that as a reason to not accept it again?
That looks like goalpost moving. What kind of criticism won't be overlooked or rejected out of hand? Goldilocks needs their criticism just right to accept it, but won't elucidate what just right is. That starts to look like making excuses to not accept criticism at all, doesn't it?
The view of pablum is going to be a matter of taste that varies by individuals. 2e reportedly had morality guides for their writers and stuff which not only led to the removal of any demons or devils for a long while but also drove to PCs are heroic and not mercenary or evil for player facing stuff and bad guys being defeated which led to a lot of Skeletor/StarScream type things where the Zhentarim is always failing. 2e has a lot of great stuff, but there is also a lot of material that different people just consider stuff.
Ravenloft for example drew a lot of inspiration from Hammer Studios, which was far form wholesome, but the end result felt a lot more like Universal horror than Hammer. I grew up on that stuff, so I liked it, but I do think overall the line was harmed by the need to avoid controversy.
Ravenloft is an interesting case because the main book from the boxed set in 2E discussed the decision to focus pretty much solely on Hammer/Gothic horror, rather than more gory, violent, scary then-modern horror (which would have been stuff like Friday the 13th, American Werewolf in London, Fright Night, Dawn of the Dead, Halloween, and so on). As I recall, the book is somewhat scathing about the quality of modern horror, as compared to the Hammer era and generally seems to really strongly look down on modern horror.
I can't comment on the line overall re: avoiding controversy, as I'm not sufficiently familiar with it, but that initial 2E book seemed to take a very firm position about its inspiration (if desired I may even be able to find some quotes, as I read it only a few months ago), which would preclude it being (from the author's perspective) any kind of reaction to "moral codes".
It is about where the weight of the discussion is. It is also about where the cultural mean has shifted to in the online gaming community (and I do think there is a big difference between the online and the offline gaming community).
To use an example from another thread, I think when we reached the point that 'orcs are racist' became an opinion, at least in online circles, that was taken quite seriously, to me that is when these critiques really start to jump the shark.
The above really implies an assertion that YOU know what these communities are really like, and others are missing THE TRUTH. That's a pretty big claim. You probably need to back it up with some evidence, or this is rather hollow.
Ah, So, first off, that's a shorthand. A more full statement of the point is that orcs have traditionally been and are still currently presented using many elements of language and tropes that are used in real-world racism, and that is a problem.
And, if "orcs are racist" is jumping the shark... I have to tell you that, "If we do change our language, games will be pablum!" is no less grandiose. Pot and kettle having a moment here, if you will.