The road yet taken; old timers: what is your White Whale setting?

Tonguez

A suffusion of yellow
Note, there are RPGs for both Discworld and Laundryverse (well, actually, I think the Laundryverse is stalled out...)



I’ve tried the GURPS Discworld, its great to read, but the game itself came out not very funny. It takes great wit and a certain skill set to capture the humour of Discworld and well, my Bogeyman who lived in a barrel of custard in storeroom of the Clown guild got a bit sticky
 

log in or register to remove this ad

I’ve tried the GURPS Discworld, its great to read, but the game itself came out not very funny. It takes great wit and a certain skill set to capture the humour of Discworld and well, my Bogeyman who lived in a barrel of custard in storeroom of the Clown guild got a bit sticky
The trick is to create a serious problem to be solved, in a somewhat ludicrous situation. Overt sillyness gets you to the unfunny humour of the Fools Guild.
 

Eltab

Lord of the Hidden Layer
Gamma World.
I've never really gotten to run, or play, in a decent GW game.

Running GW;
Pretty much no one that I've ever played these games with was much into that flavor of Sci-Fi stuff. So that pretty much rules out me running a GW game. Maybe one of these days via some VTT & an on-line group. But that's not quite the same as getting together with friends around a real table.

Playing GW;
I've been in several very short lived GW games over the decades as a player. None of them has ever captured any of the flavor found in any of the books. Or things that inspired this game. Most have quickly devolved into seeing how much damage could be inflicted with this or that weird weapon/mutation. And after a few sessions, rather than trying to improve the sessions, the group drops it.
I DM'ed Gamma World one-shots at conventions during the 1990s. I found myself occasionally telling a story while the players figured out what their pre-gen characters' Mutations could do. I think they enjoyed themselves.

Favorite (and recurring) PC: mutated cactus, always became the melee Brawler in fight scenes.

Surprise the DM scene: for the D&D 3e -analogue rules, I let the players pick one feat before play began. The plot led them on a chase into an ambush. One PC had taken Cleave, and finished in two turns a fight I had expected to take five. I usually reward clever players: they chased down the Villain. And captured his houseboat out from underneath him!
 

Ath-kethin

Elder Thing
My start as a DM was with Dragonlance, and I could never quite make it work to my satulisfaction. The Weis & Hickman novels and metaplot are so ingrained in that setting (at least in my mind) that any campaign seems either blasphemous or insignificant next to them. Taladas has some real potential extricated form that mess, but I didn't discover it until much later and couldn't find any interested players.

I would love a game set in Glen Cook's Garret Files setting. Realistically it would be extremely challenging to design, especially since the books have one central character rather than a party, and it's obvious why Cook's Black Company gets far more love in that regard.

But the Garrett books have been a major influence on almost every campaign I've run since 2000 or so, and it would be great to see good, full-on treatment of their ideas and concepts.
 

I would love a game set in Glen Cook's Garret Files setting. Realistically it would be extremely challenging to design, especially since the books have one central character rather than a party,

It's not that hard now that we have games like Pelgrane Press' Cthulhu Confidential, designed specifically for one-on-one detective play. I suspect it won't be too hard to hack in magic and powers from other GUMSHOE games.
 


Ath-kethin

Elder Thing
It's not that hard now that we have games like Pelgrane Press' Cthulhu Confidential, designed specifically for one-on-one detective play. I suspect it won't be too hard to hack in magic and powers from other GUMSHOE games.
I can run a D&D game with only a single player too; I've been doing it here and there for almost 30 years. And requiring silver as a focus/component of casting magic (which is a conceit of the series if you aren't familiar with it) isn't a difficult change to make either.

It would be nice to have a slick setting handbook for it though, like what Green Ronin did with the Black Company setting back in '06.
 


hawkeyefan

Legend
I’ve always wanted to do a multi-world/multi-game campaign in the vein of something like Moorcock’s Eternal Champion. A threat to reality, heroes from multiple worlds banding together....that kind of thing. Like if Conan and Spider-Man and Buck Rogers and Aang and Philip Marlowe all went on an adventure together.

Something that delivers on the idea of what Rifts offers, without the total gonzo element and abysmal rules system.

The main obstacle is finding a rules system that can effectively blend genres and still function. So far, most systems that might be able to do this either fall short in some way or aren’t appealing to me.
 


Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top