Ah, thanks. I was confused by the "non-humorous" part.Yes. I've run a number of one-shots, but of the players willing to play, 2 of the 3 couldn't resist trying to make it into a comedy. Despite having read the comics.
Ah, thanks. I was confused by the "non-humorous" part.Yes. I've run a number of one-shots, but of the players willing to play, 2 of the 3 couldn't resist trying to make it into a comedy. Despite having read the comics.
What makes it your favorite game - or more accurately (I hope) what makes it your favorite setting? I'm always down to get inspired by awesome settings.Which part? Why is it my favorite game or why never a full campaign?
My Discworld campaigns were playtests for the two editions of the licensed game. My Laundry game was GURPS 4e, because the dedicated RPG wasn't out when I started.Note, there are RPGs for both Discworld and Laundryverse (well, actually, I think the Laundryverse is stalled out...)
2. I've always wanted to run a D&D clan setting with 12 different clans and a corresponding iconic monster based on the 4 elements crossed with Good, Neutral, and Evil such that all the fire clans may work together as much as all the good clans.
You pretty much nailed it.What's one example of this? Like, one clan is the Dragon Clan? Oh, I got it -
You've got the Good Fire (Coatl), Neutral Fire (??), Evil Fire (Red Dragon) etc?
What makes it your favorite game - or more accurately (I hope) what makes it your favorite setting? I'm always down to get inspired by awesome settings.
I've always wanted to run a Battletech/Mechwarrior campaign. The players would be a merc outfit and they would take jobs around the inner sphere.
It's tough because I don't know a ton of folks interested in the setting, and many feel its too wargamey.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.