MNblockhead
A Title Much Cooler Than Anything on the Old Site
After posting, I had the inkling of an idea. Have any of you who run canon/lore-heavy games every found good mechanics to push some of that on the players or make your in-game canon more of a group effort?
I know some systems I've played have collaborative mechanics where players can impact the in-game reality.
For example, if you do or say something or have an NPC do or say something against canon, perhaps someone can raise that. If the majority of players concur, then the correction stands. But then maybe you also make it a group responsibility to explain the inconsistency. It kinda turns the game session into a writer's room at that point, but perhaps that would be part of the fun if it wasn't too common.
I know some systems I've played have collaborative mechanics where players can impact the in-game reality.
For example, if you do or say something or have an NPC do or say something against canon, perhaps someone can raise that. If the majority of players concur, then the correction stands. But then maybe you also make it a group responsibility to explain the inconsistency. It kinda turns the game session into a writer's room at that point, but perhaps that would be part of the fun if it wasn't too common.