The road yet taken; old timers: what is your White Whale setting?

MNblockhead

A Title Much Cooler Than Anything on the Old Site
After posting, I had the inkling of an idea. Have any of you who run canon/lore-heavy games every found good mechanics to push some of that on the players or make your in-game canon more of a group effort?

I know some systems I've played have collaborative mechanics where players can impact the in-game reality.

For example, if you do or say something or have an NPC do or say something against canon, perhaps someone can raise that. If the majority of players concur, then the correction stands. But then maybe you also make it a group responsibility to explain the inconsistency. It kinda turns the game session into a writer's room at that point, but perhaps that would be part of the fun if it wasn't too common.
 

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R_J_K75

Legend
After posting, I had the inkling of an idea. Have any of you who run canon/lore-heavy games every found good mechanics to push some of that on the players or make your in-game canon more of a group effort?

I know some systems I've played have collaborative mechanics where players can impact the in-game reality.

For example, if you do or say something or have an NPC do or say something against canon, perhaps someone can raise that. If the majority of players concur, then the correction stands. But then maybe you also make it a group responsibility to explain the inconsistency. It kinda turns the game session into a writer's room at that point, but perhaps that would be part of the fun if it wasn't too common.

I ran a canon heavy FR campaign around 2002 when the FRCS came out. I mostly took care of alot of that at PC creation having players pick birthplaces, figured out their birth year, had them all pick deities. Little things like Faerunian elves are human height, had them pick subraces, for instance if they were a moon elf, chances are they were most likely from one of the few remaining elven settlements on the continent. We filled in the details that could be used for roleplaying and determining what knowledge a player might have. If everyone was knowledgeable in FR lore it wouldve worked better but not everyone was so the more time we gamed the more we just concentrated on the adventure at hand.
 

After posting, I had the inkling of an idea. Have any of you who run canon/lore-heavy games ever found good mechanics to push some of that on the players or make your in-game canon more of a group effort?
The campaigns I've run in settings not designed for gaming were Discworld and Laundryverse. For both, I kept the campaign clear of the primary characters of the stories as far as possible. This involved creating more background that fitted in with the setting, but that's part of the fun.

I run a good many games set in the historical real world or something close to it, and there I'm happy with players doing their own research. If they find something that doesn't fit, I'll either adjust it, or smile enigmatically.
 


Eyes of Nine

Everything's Fine
The campaigns I've run in settings not designed for gaming were Discworld and Laundryverse. For both, I kept the campaign clear of the primary characters of the stories as far as possible. This involved creating more background that fitted in with the setting, but that's part of the fun.

I run a good many games set in the historical real world or something close to it, and there I'm happy with players doing their own research. If they find something that doesn't fit, I'll either adjust it, or smile enigmatically.

Note, there are RPGs for both Discworld and Laundryverse (well, actually, I think the Laundryverse is stalled out...)


 

Eyes of Nine

Everything's Fine
Ok for me, my white whales are:

GURPS Transhuman Space

OG Dresden Files (would be a good way to learn FATE, although I have heard Dresden Files Accelerated (DFE) is better/more fun...)

Burning Wheel (This one I may force on my players after my current D&D 5e campaign ends...:devilish:)
 



TheSword

Legend
Dark Sun! I read every book, bought every product and wrote three separate adventures but never got to actually run it. It’s always been there in the background calling to me seductively!
 


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