TiwazTyrsfist
Adventurer
Please let's take a moment to examine the Tenets of the Oath of Devotion
Emphasis added.
So the real, actual problem here is the rest of the party PROMISING TO LET THEM GO and then reneging.
Questioning an evil person who attacked you, even under the effects of a truth spell, doesn't violate his oath.
Killing a prisoner, who could reasonably be expected to bring harm to innocents after that, or to attack the party again, doesn't violate the oath.
No, the only part of all of this that ACTUALLY violates his oath is the rest of the party LYING and promising to let the prisoner go when they plan to kill them.
So, it seems like a pretty easy problem to solve.
1> Remind the players (All of them) to read the tenets of the paladin's oath and point out that doing things that actively put the Paladin in conflict between them and their oath is a jerk move.
2> Remind the Paladin in specific that his oath is just freaking riddled with loopholes. HIS word is his bond. The OTHER players can lie, and as long as he doesn't support or affirm that lie, he's in the clear.
3> Remind the Paladin and possibly yourself that 5e actually removed alignment requirements from Paladins. They could be Chaotic Evil and, as long as they marshal themselves enough to NOT BREAK THE SPECIFIC TENETS OF THE OATH, remain a Paladin in 'Good Standing'.
- Honesty: Don't lie or cheat. Let your word be your promise.
- Courage: Never fear to act, though caution is wise.
- Compassion: Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.
- Honor: Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
- Duty: Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
Emphasis added.
So the real, actual problem here is the rest of the party PROMISING TO LET THEM GO and then reneging.
Questioning an evil person who attacked you, even under the effects of a truth spell, doesn't violate his oath.
Killing a prisoner, who could reasonably be expected to bring harm to innocents after that, or to attack the party again, doesn't violate the oath.
No, the only part of all of this that ACTUALLY violates his oath is the rest of the party LYING and promising to let the prisoner go when they plan to kill them.
So, it seems like a pretty easy problem to solve.
1> Remind the players (All of them) to read the tenets of the paladin's oath and point out that doing things that actively put the Paladin in conflict between them and their oath is a jerk move.
2> Remind the Paladin in specific that his oath is just freaking riddled with loopholes. HIS word is his bond. The OTHER players can lie, and as long as he doesn't support or affirm that lie, he's in the clear.
3> Remind the Paladin and possibly yourself that 5e actually removed alignment requirements from Paladins. They could be Chaotic Evil and, as long as they marshal themselves enough to NOT BREAK THE SPECIFIC TENETS OF THE OATH, remain a Paladin in 'Good Standing'.