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D&D 5E How would you wish WOTC to do Dark Sun

WotC is doing the right thing to help D&D players from any ethnic groups to feel welcome and comfortable.

In the US, "ethnic minorities" include diverse groups of Muslims. There are secular Muslims who dont care about religion. But there are Muslims who do care about religion and practice the religion intentionally and actively during normal daily life. I want religious Muslims to enjoy playing D&D too.

What is true for religious Muslims, is also true for religious Jews, religious Christians, and other ethnic groups with sacred ancestral traditions. D&D is a game. It is abusive for seculars to try use D&D as some kind of ideological culture war to bully reallife Muslims, Jews, Christians, or other kinds of religious players.

It is a high priority for the Players Handbook itself − the core rules of D&D − to be inclusive and assume religious diversity. It helps when PLAYERS from diverse ethnic minorities find tropes they can relate to and feel comfortable with.

A religious Muslim is less likely to purchase or play the polytheistic Theros setting. That is ok. That said, I am impressed how Theros handles polytheism in a nuanced way, where the gods can also be villains, and to be an "iconoclast" who refuses to worship the gods is a prominent option within this setting. So, I sincerely recommend that Muslims check out Theros. It might be a setting that they can work with and find interesting. But if Theros is a setting that makes Muslims uncomfortable so they dont want to play it, then that is fine too.

I still want Muslims to find other D&D settings enjoyable.

It is important for the core rules of D&D to assume religious diversity and to welcome religious tropes in a way that is positive toward reallife ethnic groups.
How does the core NOT assume religious diversity? The old standards are right there, but the DMG provides a large number of alternatives. Which, incidentally, is where worldbuilding options are supposed to go.
 

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To me-- the biggest flaw of Dark Sun is similar to the flaw with Ravenloft.

"I want to play a ___________"
"Yeah, that doesn't exist in this universe. But you can play a gypsy, which aren't considered humans, or a big bug monster with incredibly broken stats."

You make it sound like a bug, but this is clearly a feature of both settings! ;)
 





The above insult against "those people" (ethnic minorities?) as if they "cannot distinguish real life" (cognitively impaired?) ... seriously?

WotC has officially announced they want ethnic minorities to feel comfortable with the rules and descriptions of D&D.

Any who are hostile against ethnic minorities, are unwelcome.
Did you read something in my post i did not write?

Rethink what i tried to criticize on your theory.

You do not want any flavor when it comes to divine, unless it is related to some RL problems. I got colored family, and i tell you the RL racism they experience has nothing to do, with whether a fantasy rpg tries to simulate a perfect pc world!
 

WotC is doing the right thing to help D&D players from any ethnic groups to feel welcome and comfortable.

In the US, "ethnic minorities" include diverse groups of Muslims. There are secular Muslims who dont care about religion. But there are Muslims who do care about religion and practice the religion intentionally and actively during normal daily life. I want religious Muslims to enjoy playing D&D too.

What is true for religious Muslims, is also true for religious Jews, religious Christians, and other ethnic groups with sacred ancestral traditions. D&D is a game. It is abusive for seculars to try use D&D as some kind of ideological culture war to bully reallife Muslims, Jews, Christians, or other kinds of religious players.

It is a high priority for the Players Handbook itself − the core rules of D&D − to be inclusive and assume religious diversity. It helps when PLAYERS from diverse ethnic minorities find tropes they can relate to and feel comfortable with.

A religious Muslim is less likely to purchase or play the polytheistic Theros setting. That is ok. That said, I am impressed how Theros handles polytheism in a nuanced way, where the gods can also be villains, and to be an "iconoclast" who refuses to worship the gods is a prominent option within this setting. So, I sincerely recommend that Muslims check out Theros. It might be a setting that they can work with and find interesting. But if Theros is a setting that makes Muslims uncomfortable so they dont want to play it, then that is fine too.

I still want Muslims to find other D&D settings enjoyable.

It is important for the core rules of D&D to assume religious diversity and to welcome religious tropes in a way that is positive toward reallife ethnic groups.
Are... Are you advocating we put real world religions alongside Thor, Cyric and Pelor to appease religious players? Do you HONESTLY think that is less offensive?!?

I've had religious players before who were not comfortable with the idea of playing a character who worshipped a fake game god (FYI Baptist) but we got around that but her NOT PLAYING A CLERIC. she played wizards, bards, rangers, but never a cleric and didn't complain about people who did play clerics.

But I can't imagine it'd would have made things better by letting get be a cleric of Jesus.

Remathilis "Jesus saves, and takes half damage" Ooi.
 


WotC is doing the right thing to help D&D players from any ethnic groups to feel welcome and comfortable.

In the US, "ethnic minorities" include diverse groups of Muslims. There are secular Muslims who dont care about religion. But there are Muslims who do care about religion and practice the religion intentionally and actively during normal daily life. I want religious Muslims to enjoy playing D&D too.

What is true for religious Muslims, is also true for religious Jews, religious Christians, and other ethnic groups with sacred ancestral traditions. D&D is a game. It is abusive for seculars to try use D&D as some kind of ideological culture war to bully reallife Muslims, Jews, Christians, or other kinds of religious players.

It is a high priority for the Players Handbook itself − the core rules of D&D − to be inclusive and assume religious diversity. It helps when PLAYERS from diverse ethnic minorities find tropes they can relate to and feel comfortable with.

A religious Muslim is less likely to purchase or play the polytheistic Theros setting. That is ok. That said, I am impressed how Theros handles polytheism in a nuanced way, where the gods can also be villains, and to be an "iconoclast" who refuses to worship the gods is a prominent option within this setting. So, I sincerely recommend that Muslims check out Theros. It might be a setting that they can work with and find interesting. But if Theros is a setting that makes Muslims uncomfortable so they dont want to play it, then that is fine too.

I still want Muslims to find other D&D settings enjoyable.

It is important for the core rules of D&D to assume religious diversity and to welcome religious tropes in a way that is positive toward reallife ethnic groups.

So with the various suggestions of how to design a pantheon, everything monotheistic should be banned because it might offend a muslim or christian?

Oh wait, what about hindus then? They got a polytheistic pantheon and might be offended also, so lets ban clerics from the game outright.

Ah i forgot, there are wiccans as potential players so away with warlocks and sorcerers.

What about pacifists? So ban weapons from the game. Do you see where you are going?

It is ok to change the game to be sensitive and inclusive, it is not ok to see the game as a measure for RL problems, one is fiction the other is real world.
There is a multitude of problems of opression and racism and intolerance in the real world, D&D got nothing to do with it, but human stupidity, lack of education, and missinformation.
 

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