Inclusive. Good.It is ok to change the game to be sensitive and inclusive.
Inclusive. Good.It is ok to change the game to be sensitive and inclusive.
Your religion tirade still made no sense. The game doesn't (AFAIK) have offensive caricatures of real religions (perhaps shamanism notwithstanding.)Inclusive. Good.
Yeah, not getting this. they're fake gods in the game (I mean that unlike in real life we all agree that they're not real.) It is fiction, it doesn't need to reflect your real life. Furthermore, if they included some sort of Yahweh-analogue in PHB I bet a lot of people would find that offensive as then we would be getting dangerously close of a disrespectful portrayal of real religion.Before I get back to Dark Sun specifically.
I like inclusiveness. I value diversity.
I want every player to be themselves, to feel welcome, and to find D&D tropes that they personally like and want for their own characters.
I want players gay and straight, players male and female, players trans and cis, players monotheist and polytheist and atheist and animist, and so on. D&D has room for all of us and others.
I am Jewish, I follow a particular Jewish tradition that forbids the appearance of idolatry as much as actual idolatry. So for me, I would rather die than play polytheistic D&D character. Other Jews follow different opinions about whether D&D counts as an "appearance" of idolatry. But the Players Handbook mentions reallife polytheism, including Zeus, so today the prohibition seems less disputable.
The polytheism of the Players Handbook is extremely painful in reallife.
On the other hand, I feel zero need for other players to share my religious traditions. I have played with a friend who is a Neopagan whose character worshiped a European goddess, and our games are good memories. As long as she feels comfortable to be herself and decide for herself who her character is, and as long as I feel comfortable to be myself and decide for myself who my character is, then all is good. I have also played with a friend who is a devout Southern Baptist, the son of a minister. I am guessing he even mentioned Jesus on his character sheet, tho I dont remember him acting this out. I have a friend who is Muslim, who would be interested in D&D, but I wasnt playing it while we were roommates.
The key is. Let each player decide for oneself. It is that simple. Be yourself. Give other players room to be themselves.
Make sure the core rules of the Players Handbook offer a diversity of religious possibilities. So each reallife player can find something they love or figure out something that they can live with.
Xanathars Guide in its addendum to the Cleric class, has the right idea to mention different kinds of sacred traditions. Eberron exemplifies how to implement diversity.
The Players Handbook does well to this religious inclusivity.
Sometimes, people who arent the ethnic minority, dont understand the pain.Yeah, not getting this. they're fake gods in the game (I mean that unlike in real life we all agree that they're not real.)
Religions are not ethnicities. I am super on board with not having offensive stereotypes or such in the books, but the game cannot start to follow taboos and superstitions of real life religions. For example certain Muslims consider any visual depiction of human form to be forbidden, yet it would be ludicrous to expect PHB not to include any such pictures in order to be 'inclusive.'Sometimes, people who arent the ethnic minority, dont understand the pain.
Yeah, Mielikki is actually an ancient Finnish goddess. And I guess as a Finn I could be offended by that. I am not though, but some Finnish neo-pagan might reasonably make that claim. But it is not 'same goddess' in any meaningful sense, it is a different fictional being with the same name.By the way, I know reallife people who worship some of these gods that the Cleric class mentions in the Players Handbook.
So, to claim that "theyre not real" is factually false. They are reallife religions.
Moreover, the same polytheistic god can go by any number of names, so whether a particular name is historical or idiosyncratic is moot. The polytheism itself is prohibited.
You know, most of the Demon Lord's and Archdevils are named after real-world equivalents too; we should get rid of Asmodeus, Orcus, Baphomet, Mammon, Moloch, Pazuzu and others. And since there are reall world Satanists, Warlock might be offensive to their beliefs.By the way, I know reallife people who worship some of these gods that the Cleric class mentions in the Players Handbook.
So, to claim that "theyre not real" is factually false. They are reallife religions.
Moreover, the same polytheistic god can go by any number of names, so whether a particular name is historical or idiosyncratic is moot. The polytheism itself is the prohibition.