D&D 5E Exploring Eberron: Now Available!

Eberron creator Keith Baker’s Exploring Eberron, with new races, subclasses, monsters, and tons of setting information is now available in PDF format!

Eberron creator Keith Baker’s Exploring Eberron, with new races, subclasses, monsters, and tons of setting information is now available in PDF format!

Also, Keith will be on the Morrus’ Unofficial Tabletop RPG Talk podcast in a couple of weeks with a great competition to give away three hardcovers! Be sure to brush up on your Eberron lore!

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Discover Uncharted Depths

Join Eberron setting creator Keith Baker in this tour through the lands, oceans, and planes of Eberron. Exploring Eberron presents Keith's vision of Eberron like never before, with fresh lore and rich illustrations to bring the setting to life.

In this book, Keith takes players and Dungeon masters on a thrilling dive into Eberron and its thirteen planes. Encounter the monstrous folk of Droaam, the goblinoid Heirs of Dhakaan, the Mror dwarves and their Realm Below, and the sahuagin and merfolk dwelling beneath the waves. Embrace faiths of altruism, pragmatism, and darkness. Browse Dolurrh's Vault of Memories, seek the Amaranthine Cities of Irian and Mabar, meditate with the Gith monks of Kythri, and much more.

The adventure won't be easy! Mighty friends and foes await - from legendary archfey and proud sahuagin to nightmarish quori and alien daelkyr. Eberron is a world in need of heroes, but take heart: between these pages lie a host of player options for would-be heroes to enjoy. You'll discover new archetypes for the artificer, cleric, druid, monk, and bard. Play unique Eberron races and subraces including gnolls, Dhakaani goblinoids, aasimar of diverse faiths, and ruinbound dwarves. Uncover a wealth of magic items from around the world, bear symbionts that bond with your very flesh, wield dragonmark focus items - perhaps even manifest a Siberys dragonmark of immense power.


FAQ
New FAQ by Keith on his blog

Q: What is Exploring Eberron?

A: Exploring Eberron (ExE) is a 248 page book written by Keith Baker stuffed with new lore, giving depth to topics such as the dwarves of the Mror Holds and the 13 planes.

Production
Q: Where will ExE be sold? What formats? When will it be available?

A: ExE is available exclusively on the dmsguild in hardcover and pdf

Q: Will ExE be available on DnDBeyond?

A: Without the intervention of Wizards of the Coast, the dmsguild has the sole licensing rights to third party Eberron content. If you're upset about this, tweet at them

Q: Did I miss out on a kickstarter or something? Are there preorders?

A: The dmsguild does not allow kickstarted products nor does it have the infrastructure for preorders.

Q: Didn't I hear about this book months ago? What happened?

A: Uh, life happened. Exploring Eberron ran into a variety of production issues, as detailed here and here. A combination of personal issues in Keith's life, prioritizing more urgent projects like the Adventure Zone card game, and COVID have delayed the book significantly.

Content
Q: What's in the book?

A: You can check out the table of contents, a scroll-through preview by Sly Flourish, and a variety of previews from the book's production. The first 200 pages are dedicated almost exclusively to new lore, then chapters 6, 7, and 8 provide new mechanical content for both players and DMs.

Q: There's mechanical content? Is it balanced?

A: The production team has had an extensive team of playtesters review the material on a variety of metrics, including balance.

If you want to know more about Eberron, please check out /r/Eberron, the discord, Keith's blog, and the Manifest Zone podcast. There's even a brand new episode dedicated to the book!

Reviews

Sly Flourish
Todd Talks
Merric's Musings: Part 1
All Things Lich
Dungeon Mapster of None
The Mania
411 Mania
The Tome Show
Total Party Thrill
 

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Teemu

Hero
Of course it doesn't need to follow your logic - it is fantasy after all.

As do I. That is essential what I did with my underwater adventure. But it works because what is outside is absolutely deadly. I think that is why the deadliness is great too. Also, you seem to continue to ignore that there is a part that is not deadly. Why do the hinterlands never figure in your responses. You as for a less deadly place and it is given, but you continue to ignore it.

It is fine to like what you like and if this was an official WotC supplement I bet they would make it less deadly. But I am glad it is not. I am glad I have it from the author of the setting that this is the amount of deadliness that he intends for this plane. If I as a DM want to change that or find a path around it - great. But I am interested in what the author intended and now we have it. What you or I think is kinda irrelevant IMO. We can always do what we want in our own games, but for a published product I want it to be faithful to what the author wants, not what I want.
I actually didn’t ignore the Hinterlands. I commented that it sounds good. I just haven’t had the time to fully read through the Mabar entry! I just started reading proper from the beginning of the book.

Of course it doesn’t truly matter what I think, that’s not what I was even claiming. I’m just chiming in with my initial opinion on the mechanics, that’s all! And it wasn’t my logic, I was just extrapolating on the presented logic of the Plane of Death having to be more deadly than underwater environments in the Material Plane. I’m not even telling the author to change the Mabar mechanics or anything, come on.
 

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Bolares

Hero
What I love about this new model is that WotC doesn't have to spend any more time on Eberron - Keith and the Guild will churn out the content for them, and they still get a cut. Keith gets to write what he wants to write about Eberron, WotC gets to profit, and we all get more Eberron goodness without WotC cutting time away from devving content for other settings/mechanics.
with this model keith can work on what he wants and with the freedom to make or not make the changes he feels are good. I rather keep buying my eberron books directly from the hat man than hoping WotC doesn't screw it up
 

Teemu

Hero
If there’s going to be another DM’s Guild Eberron book, I’d love more on the locations in Khorvaire that so far have the least on them, so the Eldeen Reaches, the Shadow Marches, the Talenta Plains, Zilargo, Valenar, Q’Barra, the Demon Wastes, the Lhazaar Principalities, and the non-Dhakaani Darguun folks. That’s a lot of ground to cover!
 




Bolares

Hero
@Hellcow so, I don't know if this is the best place to aske about this, but since we are on the topic of stuuf that interests fans after Exploring... is there any chance we could get a Keith Baker original adventure path? (yes, I've already gone through the Across eberron stuff and used a lot of it in my games)
 

Hellcow

Adventurer
If there’s going to be another DM’s Guild Eberron book, I’d love more on the locations in Khorvaire that so far have the least on them, so the Eldeen Reaches, the Shadow Marches, the Talenta Plains, Zilargo, Valenar, Q’Barra, the Demon Wastes, the Lhazaar Principalities, and the non-Dhakaani Darguun folks. That’s a lot of ground to cover!
I'd definitely like to write about those! Q'barra, the Demon Wastes, and the Eldeen Reaches are especially high on my personal list of topics, and I'd like to address them (and other things) before I'd go back to the planes.
 


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