Remathilis
Legend
Hopping in late, sorry if this was already covered.
If 6e is going to be more inclusive; it's time to hit the third rail: classes.
Assuming we keep classes in D&D, there are a few names that need rethinking.
(As an aside, the fact that 5e seems unable to provide rangers and sorcerers with a strong mechanical niche probably would mean if we are removing the above classes, those two could also go not for inclusionary purposes but for mechanical redundancy.)
Now, to replace these options, we have a few choices: One is to rename them (barbarian = berserker, paladin = champion) but that seems a band-aid at best. Some could become sub-classes to much more flexible/broader archetype classes (warrior, cleric, rogue, mage) or possibly builds in a more "build your own class" system (akin to 2e's skills and powers or even Mutants and Masterminds).
If 6e is going to be more inclusive; it's time to hit the third rail: classes.
Assuming we keep classes in D&D, there are a few names that need rethinking.
- Barbarian: "a person from an alien land, culture, or group believed to be inferior, uncivilized, or violent" The class has all the negative connotations that we have associated with Orcs and other "savage" humanoids.
- Druid: Very culturally specific and doesn't have any connection to shapechanging nature-priests in game. In addition, it refers to a living religion (as part of the neopagan/Wiccan tradition).
- Monk: Obviously, a stand-in for Shaolin/Eastern mysticism, it is a sliver of all the OA troublesome tropes put in a single class.
- Paladin: Probably the least offensive of the list, but very specific to a certain time/era and deserves to remain a class about as much as samurai, cavalier/chevalier, and any other single order of warriors does.
- Warlock: Assuming the masculine of witch, we run into similar problems with neopaganism and add on a dose of negative stereotyping of being "evil devil worshippers"
(As an aside, the fact that 5e seems unable to provide rangers and sorcerers with a strong mechanical niche probably would mean if we are removing the above classes, those two could also go not for inclusionary purposes but for mechanical redundancy.)
Now, to replace these options, we have a few choices: One is to rename them (barbarian = berserker, paladin = champion) but that seems a band-aid at best. Some could become sub-classes to much more flexible/broader archetype classes (warrior, cleric, rogue, mage) or possibly builds in a more "build your own class" system (akin to 2e's skills and powers or even Mutants and Masterminds).