Zardnaar
Legend
Assuming Pathfinder 2 or 4E had gone in a different direction what would you like in a new 3.X?
What would you take from 4E, 5E, and Pathfinder 1/2. What would you cut?
Here's some things I would do.
1. Unified BAB/proficiency bonus.
There's a reason all the modern D&D's. Rather than 5E +6 by level 20 I think I would use +10 a'la 4E or +15. ACs would top out around 30. Bit more variety and range.
2. Overhauled feats. More 5E super fears broken up into micro feats. Better designed feats. Merge crap feats, remove broken ones.
3. Strip out easy to create magic items. Back to 2E spells and magic item creation. But you don't lose a con point.
4. Feats divided up into various types a'la Pathfinder 2. Non combat feats won't be competing with combat feats. Probably not as excessive as PF2 system.
5. Floating ability score. Get away from the pigeonholed races. Thanks PF2 for this idea.
6. Eliminate most of the small bonuses. +2/+5 a'la 4E or +2/advantage.
7. 4E or 5E round structure.
8. Multiple attacks suffer no penalties.
9. Retain fort/ref/will saves. All saves scale a'la PF2 and OSR.
10. Cap ability score at 20.
11. ASI are freebies.
12. 5E spell DCs.
13. Overhaul the spells. If you can't fix the broken spells remove them. Nerfbat for more than a few.
14. Damage dealing speljs would scale but be capped. Fireball would deal 5-10d6 damage.
15. Less higher level spell slots.
What would you take from 4E, 5E, and Pathfinder 1/2. What would you cut?
Here's some things I would do.
1. Unified BAB/proficiency bonus.
There's a reason all the modern D&D's. Rather than 5E +6 by level 20 I think I would use +10 a'la 4E or +15. ACs would top out around 30. Bit more variety and range.
2. Overhauled feats. More 5E super fears broken up into micro feats. Better designed feats. Merge crap feats, remove broken ones.
3. Strip out easy to create magic items. Back to 2E spells and magic item creation. But you don't lose a con point.
4. Feats divided up into various types a'la Pathfinder 2. Non combat feats won't be competing with combat feats. Probably not as excessive as PF2 system.
5. Floating ability score. Get away from the pigeonholed races. Thanks PF2 for this idea.
6. Eliminate most of the small bonuses. +2/+5 a'la 4E or +2/advantage.
7. 4E or 5E round structure.
8. Multiple attacks suffer no penalties.
9. Retain fort/ref/will saves. All saves scale a'la PF2 and OSR.
10. Cap ability score at 20.
11. ASI are freebies.
12. 5E spell DCs.
13. Overhaul the spells. If you can't fix the broken spells remove them. Nerfbat for more than a few.
14. Damage dealing speljs would scale but be capped. Fireball would deal 5-10d6 damage.
15. Less higher level spell slots.