I reject that position, and renounce the clear demonic influence of Grazzt that leads you to advocate it...I maintain that the subclass system should be condensed and reorganized to make a little more sense (to me). I think that
I see this suggestion a lot, but I never understood how it would improve the game to switch. To me, it looks like just adding a layer of taxonomy to the classes.I maintain that the subclass system should be condensed and reorganized to make a little more sense (to me). I think that:
Barbarian, Monk, and Ranger should all be subclasses of Fighter.Bard should be a subclass of RogueDruid and Paladin should both be subclasses of Cleric.Artificer, Sorcerer, and Warlock should all be subclasses of Wizard.
That is more an artifact of the designers and the design process, than something inherent to the system.I also find there's a certain "broken record" aspect to most subclasses.
As someone that remembers 2e Warpiests, (either through Kit or through the FR Warpriest of Tempus), dominated and outshone Fighters, Paladins and Rangers, I appreciate the restraint shown in 5e.The particular example here for me was the 'extra attack' option "missing" from the War Domain cleric.
That is more an artifact of the designers and the design process, than something inherent to the system.
The Psi Die mechanic was rejected by the playtest community, in part for being different.
The published Oath of Glory Paladin subclass was rejected by some on this board as being "Weak", when the published version focused on enhancing movement and granting Temp HP,
instead of being the Oath of Elven Crit-fishing it was initially in U/A.
The loudest voices in the D&D room are often those that prefer the reassurance of an extra 5% chance to score a critical hit, or a straight damage boost, then other options. Options to boost others are routinely less well regarded then options that boost solo DPS.
As someone that remembers 2e Warpiests, either through Kit or through the FR Warpriest of Tempus, dominated and outshone Fighters, Paladins and Rangers, I appreciate the restraint shown in 5e.
A 5e War domain cleric has two methods of securing an Extra Attack like feature: War Priest or Spiritual Weapon....both are bonus actions.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.