Does this mean literally no ability score adjustments, or is it intended to imply those adjustments shift into point buy? If so, how? And what happens if one is rolling? Or using some other system that might be introduced in Level Up?No ability score adjustments. You choose those yourself with point buy.
I think there's a lot of value to this.I think the path taken by Ancestry & Culture is the way to go. Keep ability adjustments (on the culture side), let people have the same options they've always had, but split ancestry and culture so people can mix and match if they want.
Tying mechanical benefits to a culture is frankly a terrible idea. Once you try to do that with human cultures or with non-human cultures that resemble real world cultures it gets super unfortunate really fast.I think there's a lot of value to this.
If for example at character creation you choose:
Your ancestry
Your culture
Your background
Your class
Then you have a number of interesting modular choices. By adding a fourth element you increase the diversity of characters remarkably. You can have 2 dwarves in the party but maybe one grew up with elves and was an acolyte, while the other grew up in a traditional dwarven clan and became a blacksmith.
True that WotC appears to be working on a product that allows players to customize the species of their character.I think all this discussion is extremely premature, because WotC is working on material which does this.
My understanding is that Level Up wants to remain substantially compatible with 5E, yes? That all WotC material should essentially remain usable. Given WotC are working in exactly this design space, I think it's an outright bad idea to even start working on stuff here, until what WotC is doing becomes clear.
There is not much worse, for my money, when you get a third-party product which covers the same ground as an official one, but does it differently, and often both have hard-incompatible or significantly incompatible approaches (which is extremely likely to be the case here), so you have to pick one, and they probably both have serious weaknesses or things you wish the other had. Whereas if you just wait for the official material, you can work from there, and do a better job - support whatever areas it is weak on, expand areas where more material would be good, and so on.
Chucking around ideas is fine, but locking yourself into them or getting a really fixed idea of what Level Up "should" do in this space at this point seems like a very bad plan.
Just a tangent, but I've never understood this concept re: third party overlap. Just use both! There's nothing wrong with multiple mechanical expressions of an in-game concept. I have 3 different rangers I allow in my game, 2 different druids and 2 different artificers.There is not much worse, for my money, when you get a third-party product which covers the same ground as an official one, but does it differently, and often both have hard-incompatible or significantly incompatible approaches (which is extremely likely to be the case here), so you have to pick one, and they probably both have serious weaknesses or things you wish the other had. Whereas if you just wait for the official material, you can work from there, and do a better job - support whatever areas it is weak on, expand areas where more material would be good, and so on.