Chaosmancer
Legend
Thus why my suggestion was some sort of hybrid of what is now Barbarian and Fighter. Some archetypes would move you away from armor, and into the true Barbarian thematic realm. Others would move towards armor and what we presently consider the Fighter. But by having them as variations on a single Class, we could give BOTH of those themes some of the stuff that is currently Barbarian only or Fighter only.
I see the end goal, but I think I like too much of the Barbarian and fighter subclasses to commit to it. I find them all excellent thematically. It is in execution they need help.
In first ed, every class did have a follower and/or land mechanic, each according to their nature. It's certainly not impossible.
Oh, it is definetly possible, and I prefer it. I own Colville's Strongholds and Followers and while the book is far far from perfect, I've used it as a spring board for those sorts of systems and campaigns.
OK. And when off the battlefield, how can we get this class to contribute as much as the wizard with access to Teleport, Shapechange, Clone, Mass Suggestion etc?
If I had a good answer to that question, I'd have given it by now.
But, to be fair to the point (which was get rid of fighters because rogues, paladins, rangers and barbarians cover all the bases) Rogues, Paladins, Rangers and Bararians also can't compete with those spells in any meaningful way.
I mean, off the battlefield the most impressive thing a Paladin can do is summon a flying horse and raise the dead. Two things that the casters have been able to do for nearly 10 levels.
And both things more impressive than what a rogue or Barbarian can accomplish.
Hmm... maybe one ability to give all fighters and maybe even all martials but fighters the most are inerrupts. Tying it to that "Heroic Surge" ability, you could give the fighter a chance to take an action to interrupt a caster. Perhaps you throw your greataxe, potentially disrupting their spell.
Sure, "free counterspell" but I'm talking as a 15th level or higher ability (with other interrupts being built into the class earlier)
Argh, that is still combat though.
Outside of combat, nothing beats magic. Skills are the only thing that come close and they aren't enough on their own.