Maxperson
Morkus from Orkus
The player was a Barbarian who dipped into Bard for a few levels for story reasons.I feel like that's more about the power level of bard and the fact that you were multiclassing into Barb to make use of your +2.
The player was a Barbarian who dipped into Bard for a few levels for story reasons.I feel like that's more about the power level of bard and the fact that you were multiclassing into Barb to make use of your +2.
Wouldn't be more cool, either. Slightly better =/= cool.Point is, your cool character wouldn’t be less cool if it was good at being a bard.
Right, you don't lose anything from free ASIs, and we gain something. So what's the issue?Wouldn't be more cool, either. Slightly better =/= cool.
Can I ask how is it incorrect. What is the average Strength stat for a PC Orc Ranger under the points buy or standard array for instance?
Ok. But your argument in favor of racial ASIs was that they create trends, which makes characters who buck those trends cooler. I refuted that claim, and then you agreed with me. So, which is it?Wouldn't be more cool, either. Slightly better =/= cool.
For what you want, you probably want to go and very politely request the folks at D&D Beyond to make the data available, because they have it.
While not totally at the point they are, this is widely my feeling as well.Imagine we're not talking about rules for character creation, but for playing the game. What would happen if the PCs and the NPCs had different rules? For example, what if only PCs crit on a nat 20? Or in an opposed test, ties went to the PC? (Or vice versa for either.)
I would find that...dissatisfying. Maybe some of the other adjectives @Saelorn and @Lanefan have been using.
So I imagine what's going on is that they see character generation rules sort of like I see gameplay rules. As something that delivers impartial justice. Or whatever.
I'm still not there with them. Not even remotely. But at least it doesn't seem quite as bonkers as it did previously.
For some quick and dirty math, all point buy results have average stats between 12.5 and 11.5. So the average is probably about a 12.For point-buy, you can do the same analysis across the unique stat combinations that the system can generate.
...and then dismiss that data if it doesn't support your assumptions, from among the list of standard reasons. "Most of those characters don't get played." Etc.
I don't think we disagree with that. But 5e does put your characters a cut above by default. Every stat block for normal people is something below what the players will have with either standard array or point buy, and well below average for rolled results. The PCs are better than normal people in 5e, and that's something that shouldn't substantially change with this game if its to remain fully compatible. PCs ain't normal. If they was normal, they'd be farmin'.But you will never see a "destined" PC in my games. PCs are meant to do incredible things--they choose to try, and hopefully succeed.![]()