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Virtually every game that has different species encourages certain combinations with class or career. Star Wars from Fantasy Flight is a good example for a reasonably popular game. Is this sort of thing still ok in science fiction, but no longer ok in fantasy?
I don't think it's a matter of "ok" or not, which sounds like a value judgment. It's more that the thinking about RPG design has evolved, and there's an increasing recognition that whatever the logic was for giving some race/class combinations more synergy than others, maybe it doesn't actually contribute anything to the games. Maybe it's just tradition for tradition's sake. Maybe it's enough for all those NPCs to reflect cultural tendencies, and there's no need to push the tiny handful of PCs in the same direction.