Sure, but you're ignoring a pretty large middle portion of the spectrum, here. Very, very few people are pure optimizers. I have a strong powergaming/optimization streak, but I don't play a Crossbow Expert/Sharpshooter Fighter or an Oath of Vengeance Paladin or a Hexblade Sorlock as my characters.
But I also don't play gnome bards, or half-orc wizards, or a bunch of other interesting concepts precisely because they're suboptimal. And I (personally) know a bunch of other players who make that same calculation, whether consciously or subconsciously. To me, playing a character with a starting 14 or 15 is as grating as driving with the parking brake on; every time I roll an attack or damage I notice that my bonus isn't what it could be, and it makes the game less fun.
So, speaking as someone who has personally made these calculations, I know for a fact that removing racial bonuses in favor of a racial ability would give me more options.
So my last comment on this topic, since we seem to be talking past each other.
First, the analogy.
If you like writing in free verse, then of course you would say that it gives you more options to play with. For example, you can use "orange" a lot more than someone writing rhyming stanzas.
On the other hand, if you prefer a more formal structure, then you are
necessarily giving up some options, in order to enjoy the creative advantages of that formal structure. If I am writing a Crybin Petrarchan Sonnet, then I am necessarily going to limit myself, but I am doing so in a formal way because it provides me other options for creativity. In addition, I can also play against type (for example, Dante used a three rhyme technique) but I can only do so if that type is already established!
As I keep writing, it is perfectly fine to view this as mere underpinnings to allow you more options- a "MadLibs" style mix-n-match of race, class, background to get the traits you want for your character, without having to worry about any formal constraints. It's all about options! High-strength gnome barbarians with a scholar background, and high-intelligence bugbear wizard with a gladiator background .... it's all good. Whatever works at your table.
But that same pain that you feel- that's the joy that I feel when I get a character concept that is against type, but also works perfectly for me. As I keep writing -- all of those character concepts that I dream of to play against type don't work if the type isn't established and formalized.
It's just a philosophical difference, which is okay! Different people can enjoy different things.