D&D 5E The New D&D Book: Tasha's Cauldron of Everything!

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The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics!


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Cover art is by Magali Villeneuve

WHAT WONDERFUL WITCHERY IS THIS?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
  • EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
  • MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
  • INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
  • SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
  • EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
  • A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Here's the alternate cover:

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UPDATE! An online event called D&D Celebration from September 18th-20th will be hosted by Elle Osili-Wood, which is "an epic live event with panels, gameplay, & previews of the book!" See the video in the Tweet below!

Gather your party and join the adventure at  D&D Celebration 2020, an online gaming event open to fans all over the world!

Celebrate the release of  Icewind Dale: Rime of the Frostmaiden  with a weekend of Icewind Dale–themed virtual play sessions and help us create the biggest virtual tabletop roleplaying game event ever! Fans will also get the chance to preview some content from  Tasha’s Cauldron of Everything, the forthcoming book featuring massive rules options, subclasses, and more for the fifth edition of Dungeons & Dragons. Watch featured play sessions with D&D luminaries and learn something new with a slate of panels led by the D&D design team and community.


UPDATE! Check out the Nerdarchy site for some previews.


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UPDATE! Other news items around the web about this book:




 

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The problem with Greyhawk is that its primary selling point is that it's not the Forgotten Realms. Beyond that, it doesn't really have a hook. But look at the settings they have released:

Ravnica: Planet-spanning city governed by guilds.
Eberron: Pulp fantasy with steam-punk elements.
Wildemount: Critical Role.
Theros: Greek-inspired fantasy with strong mythological elements.

Compared to those, what does Greyhawk bring to the table? And for old fans, you already have the previous books. Greyhawk doesn't have any distinct mechanical elements the way those settings do, so why do you need Wizards to produce a setting book for you?
Great points, except, Eberron has a ton of books in its 3.5e incarnation, that was never replicated in neither 4th Edition nor yet even in the 5th Edition.

But yes, Ravnica was pretty cool as a new setting. Huray!

Wildermount has nothing truly new, and was a lazy riding of the wave of celebrity.
 

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I agree with opening them up, but Eldritch Knights already get cantrips, and I don't think I want them getting, what, four cantrips by level 3? That is far too much magic.

But Cantrips for the others make a ton of sense.

That's probably why they didn't include Arcane Warrior there. :/ It's a fix that this feature would have done far more elegantly, imho. Maybe I'll have to houserule it and give EKs something else for their trouble.
 


I never spoke about the magic level. That's part of it but other parts is that Greyhawk is a bit dark and gritty where golden ages have passed and major NPCs are strickly background and rarely meet each other anymore.
Nearly every setting is a post-Golden Age setting, except for Morningstar and Dawnforge -- neither of which WotC picked in their 3E new setting hunt, incidentally. Fallen empires and relics of past golden ages are more or less required for all the TSR/WotC settings, including Krynn and Toril.

I say this as someone who loved and used the gazeteer for years: Greyhawk doesn't have a hook other than "this is Gary's world (more or less)." If you want it to be something you can sell to fans whose parents may not have been alive when the gazetteer came out, you're going to have to do better than "it's sort of sword and sorcery, other than the fact that it's not."

If you really want to play a sword and sorcery game in 2020, you probably want Dungeon Crawl Classics, especially the Lankhmar books. Alternately, you'd want Thule or Hubris.

Greyhawk is just S&S on a generic fantasy.
Calling Greyhawk "sword and sorcery" requires stretching the definition past the breaking point. It has chivalry -- the gazetteer is covered in heraldric symbols, after all -- all the iconic spellcasters in the 5E PHB and many more besides (we miss you, Sustarre!). It has a demigod ruling a kingdom and devils ruling another. It has one of the original two megadungeons you can commute to while still keeping an apartment in the city. The barbarian lands it has don't look much at all like Conan and are pushed to the edge of the map, over where they've got a version of Blackmoor held hostage.
 

Jaapleton over at GiTP (who usually has a solid inside line) posted this a little bit ago
The reprinted five subclasses are as follows:

Order Domain (Cleric subclass from Guildmasters’ Guide to Ravnica)
Circle of Spores (Druid subclass from Guildmasters’ Guide to Ravnica)
College of Eloquence (Bard subclass from Mythic Odysseys of Theros)
Oath of Glory (Paladin subclass from Mythic Odysseys of Theros)
Bladesinging (Wizard subclass from Sword Coast Adventurer’s Guide)




Not sure if this is new info for people or not, but I'm liking it.
So those reprints are 5. We then have Fey Wanderer, Circle of Stars, Aberrant Mind, Armorer, Creation Bard and Psionic Soul sorcerer
Added together and that's 11 outta 22 so far.
 
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Never say never. . . but I'd be FAR less surprised to hear that they worked out a deal with Bethesda to print an "Escaped Prisoner's Guide to Tamriel" sourcebook (at the cost of delaying TES VI ANOTHER hypothetical year).

One of my players would almost certainly die of joy if this were to ever happen.

The setting book being released, that is.
 

If I were WotC, I'd just open Greyhawk, Blackmoor, Mystara, and Dragonlance to the DMs Guild and take the cut from each of the sales while the fanbase does the hard work making the books that support them for 5e.

That way WotC could focus on settings that would actually sell to a mass market and be distinctive ...

Well Dragonlance has sold a lot of novels so a own 5e book would be make at least sense commerically . Wont start a fruitless discussion about its distinctivness, but yes open some settings up for DM Guild only would be nice
 

If I were WotC, I'd just open Greyhawk, Blackmoor, Mystara, and Dragonlance to the DMs Guild and take the cut from each of the sales while the fanbase does the hard work making the books that support them for 5e.
They almost certainly don't have the rights to anything that TSR didn't publish for Blackmoor, which is why Arneson's estate has had multiple other versions out there over the years. And WotC clearly wants to do something with Dragonlance at some point, since Kender were a thing during the 5E playtest. I assume Weis and Hickman's price is higher than WotC thinks is worth paying at the moment.

There's no clear reason for them to be sitting on Greyhawk or Mystara, though.
 

Considering TES 6 is already on a GRRM/Rothfuss timeline, what's another year? :)
One of my players would almost certainly die of joy if this were to ever happen.

Just had a better idea: ask Michael Kirkbride and Lady Nerevar to write it instead of taking up anyone's time at Bethesda (TESVI) or ZeniMax media (TESO endless and innane expansions on territory that was better shown elsewhere). Let it be the chaotic and beautiful madness that Kirkbridge breathes into the franchise once every so often and that made Morrowind so amazing.

And include Coda in it. Because why not!?
 

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