D&D 5E The New D&D Book: Tasha's Cauldron of Everything!

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The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics!


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Cover art is by Magali Villeneuve

WHAT WONDERFUL WITCHERY IS THIS?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
  • EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
  • MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
  • INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
  • SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
  • EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
  • A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Here's the alternate cover:

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UPDATE! An online event called D&D Celebration from September 18th-20th will be hosted by Elle Osili-Wood, which is "an epic live event with panels, gameplay, & previews of the book!" See the video in the Tweet below!

Gather your party and join the adventure at  D&D Celebration 2020, an online gaming event open to fans all over the world!

Celebrate the release of  Icewind Dale: Rime of the Frostmaiden  with a weekend of Icewind Dale–themed virtual play sessions and help us create the biggest virtual tabletop roleplaying game event ever! Fans will also get the chance to preview some content from  Tasha’s Cauldron of Everything, the forthcoming book featuring massive rules options, subclasses, and more for the fifth edition of Dungeons & Dragons. Watch featured play sessions with D&D luminaries and learn something new with a slate of panels led by the D&D design team and community.


UPDATE! Check out the Nerdarchy site for some previews.


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UPDATE! Other news items around the web about this book:




 

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With Tarokka cards I'm wondering if in the fluff actually be more like actual tarot cards with both major and minor arcanca, rather than the Three-Dragon Ante cross-promotion thing they were trying to push the last time.
 

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There are lots of fans of, say, Black Condor, but DC is not going to make a Black Condor comic even if it would break even in cost.
Even when DC has given Black Condor, and properties like it, a real try, with great ideas and execution, the market very loudly said "meh." (I loved and mourned both "Hourman" and "Chronos," and know that kind of pain very well.)

With a limited number of at-bats, corporations like Hasbro are looking for grand slams, not solid base hits.
 

They almost certainly don't have the rights to anything that TSR didn't publish for Blackmoor, which is why Arneson's estate has had multiple other versions out there over the years. And WotC clearly wants to do something with Dragonlance at some point, since Kender were a thing during the 5E playtest. I assume Weis and Hickman's price is higher than WotC thinks is worth paying at the moment.

There's no clear reason for them to be sitting on Greyhawk or Mystara, though.

Thanks, I forgot about the 3rd party Blackmoor stuff. And yeah, also recall that Draconians are mentioned in the PHB as a variant of Dragonborn known in the world of Dragonlance. There's definitely a plan, but I don't think it would hurt to open up the floodgates of non-official content for settings they've been sitting on, especially when they get such a large cut of the pie of sales.
 

It seems really strange to take the position that WotC using M:tG settings that it owns is a cash grab and marketing but WotC using TSR settings it owns somehow isn’t.

It seems strange to advocate the use of RPG settings that were designed to be RPG settings from the start?
 



Nearly every setting is a post-Golden Age setting, except for Morningstar and Dawnforge -- neither of which WotC picked in their 3E new setting hunt, incidentally. Fallen empires and relics of past golden ages are more or less required for all the TSR/WotC settings, including Krynn and Toril.

I say this as someone who loved and used the gazeteer for years: Greyhawk doesn't have a hook other than "this is Gary's world (more or less)." If you want it to be something you can sell to fans whose parents may not have been alive when the gazetteer came out, you're going to have to do better than "it's sort of sword and sorcery, other than the fact that it's not."

If you really want to play a sword and sorcery game in 2020, you probably want Dungeon Crawl Classics, especially the Lankhmar books. Alternately, you'd want Thule or Hubris.


Calling Greyhawk "sword and sorcery" requires stretching the definition past the breaking point. It has chivalry -- the gazetteer is covered in heraldric symbols, after all -- all the iconic spellcasters in the 5E PHB and many more besides (we miss you, Sustarre!). It has a demigod ruling a kingdom and devils ruling another. It has one of the original two megadungeons you can commute to while still keeping an apartment in the city. The barbarian lands it has don't look much at all like Conan and are pushed to the edge of the map, over where they've got a version of Blackmoor held hostage.

I was focusing on how Greyhawk focuses more on personal adventures like most sword and sorcery settings. Saving the city/state/nation/world is a mostly "you" thing because no one is really "threatening" them right now. Your desire to kill the BBEG is personal and only your friends and allies are going to help you without a huge payment. There are demons and dungeons out there but they don't do anything. People conquer them for their own reasons.

Well that's how I always saw it anyway.
 


So is mine. It's both an expression of joy AND can mean one last time. Two fitting meanings.
True, but a bit less on the nose, so a bit harder to notice the joke.

Hurrah is used mostly these days in the metaphorical phrase Last Hurrah, which has made it harder for audiences to realise it's about laughter (and thus make the connection to Tasha's Hideous Laughter). It's also more jovial and joyful in usage, and Hideous Laughter is not Joyful.

"Last Laugh" is also metaphorical, but is directly on the point, and Laugh is used commonly in modern colloquial English to mean laughter. It's also usually darker in usage than Last Hurrah, so fits the Hideous Laughter theme a bit better.

Still, good usage. I just prefer Elfcrusher's one.

o_O still 22+5. Well then..wow.

Wait what! It's 22+5 not 17+5=22?
 


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