Horwath
Legend
To me simple/martial weapons are just a needless hassle to have in D&D.
And would be easier to design/balance all kind of weapons if we had only one "power" category to think about.
And proficiency bonus, fighting styles, HDs, feats, other "martial" class features should be more than enough to describe what class is "more martial" than the other one.
with this idea base weapon damage would be:
1d10
properties:
light; -1 die size(1d10->1d8)
finesse; -1 die size
thrown(30/120); -1 die size
reach(10 ft); -1 die size
versatile; automatic for any 1handed, non-light, non-finesse weapon.
2Handed; +2 die size(1d10->2d6)
heavy(must be 2Handed); +1 die size(2d6->2d8)
some rules for combining properties:
heavy must be 2Handed also,
light cannot be heavy(doh) or 2handed
finesse cannot be heavy,
reach cannot be thrown,
2Handed cannot be thrown,
this way rapier stays at; 1d8 finesse. while longsword goes to 1d10(versatile 1d12)
Extra for ranged weapons:
shortbow: 1d6, 2Handed
longbow; 1d8, 2Handed, Heavy
handcrossbow: 1d8, light, Loading(Bonus action)
light crossbow: 2d6, 2Handed, Loading(Action)
heavy crossbow: 2d8, 2Handed, Heavy, Loading(Action)
crossbow expert feat reduces loading: bonus action to free action, Action to Bonus action.
And would be easier to design/balance all kind of weapons if we had only one "power" category to think about.
And proficiency bonus, fighting styles, HDs, feats, other "martial" class features should be more than enough to describe what class is "more martial" than the other one.
with this idea base weapon damage would be:
1d10
properties:
light; -1 die size(1d10->1d8)
finesse; -1 die size
thrown(30/120); -1 die size
reach(10 ft); -1 die size
versatile; automatic for any 1handed, non-light, non-finesse weapon.
2Handed; +2 die size(1d10->2d6)
heavy(must be 2Handed); +1 die size(2d6->2d8)
some rules for combining properties:
heavy must be 2Handed also,
light cannot be heavy(doh) or 2handed
finesse cannot be heavy,
reach cannot be thrown,
2Handed cannot be thrown,
this way rapier stays at; 1d8 finesse. while longsword goes to 1d10(versatile 1d12)
Extra for ranged weapons:
shortbow: 1d6, 2Handed
longbow; 1d8, 2Handed, Heavy
handcrossbow: 1d8, light, Loading(Bonus action)
light crossbow: 2d6, 2Handed, Loading(Action)
heavy crossbow: 2d8, 2Handed, Heavy, Loading(Action)
crossbow expert feat reduces loading: bonus action to free action, Action to Bonus action.