Kulan: Knightfall's Crisis in Bluffside Game [IC]


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Aust Thale

Adventurer
Ticinum Delagacy:

"Legatus Avitus was stabbed through the back. He was found slumped over here at his desk," the praefectus motions to the desk once again. "The wound was likely made by a long, serrated dagger. Whoever did this managed to find his way into the embassy without any of the guards noticing or setting off any of the building's magical defenses, which have always been adequate before."

"Legatus Avitus had requested the Emperor send a Magus to inspect the embassy to see if more protections were needed," Scriba Amphion adds. "I helped him write the letter himself and had it sent off just last month. The Emperor hasn't replied yet."

"Assuming he got it," Casca says.

"I told the courier to come back here and inform Legatus Avitus, personally, once it was delivered. He returned here from Ticinum a week and a half later and ensured the legatus it had been hand delivered."

Praefectus Casca turns back to Falen. "Regardless, the assassin, and I do believe the killer was a hired assassin, got in, killed the legatus, and got out without being seen by anyone. If you feel you must give the letter to a family member instead of Scriba Amphion, you might have to take to to Ticinum. I don't believe the legatus had any family here."

"There is one," the scribes notes. "Lady Oppia Nazaria. She is a distant cousin of his and lives the Temple District. They had a chilly relationship."

"Very well," Praefectus Casca says. "You may deliver it to her, if your prefer. Or Scriba Amphion can take it and see that it is delivered to legatus's widow in Ticinum."


Praefectus Casca sits back in his chair. "The guards in this city are in a state of chaos right now. New City is a mess. Old City isn't much better. Rumor is that the Regulars are spread thin and fraying under the strain. I've never heard of this 'Vonner' fellow you speak of, but he sounds like a typical corrupt Regular and Bluffside has plenty of those even though The Five would have you think their guards are all shining examples of goodness and grace. Bah! No city this size is free from corruption."

"Which is why the guards that protect this embassy are brought in from Ticinum," the scribe adds. "Not every embassy in the city uses their own guards or can afford too."

"That is how mercenaries like the Rising Swords worm their way into cities. I doubt their are any of them are working in Bluffside as guards. You can always see them coming. They rarely hide their allegiance during a fight, but they will skulk around the fringes of society looking for work. I would suspect them of the Legatus Avitus's death if he wasn't completely under their thumb. Whoever these Arreptitii are, they could have killed him or their master. The documents on his desk are vague and covered in blood."

He pauses. "Vonner could be in their pocket. Or he could just be a monster of a man. You could go to the Bluffside Barracks here in Old City and report him or go to the Tribunal and issue a formal request for justice."

"That will take longer and the Regulars won't like that you went outside their power structure," the scribe adds.

"Yes, yes. At the very least, find a man named Lord Commander Reginald Oakfirst. He is the supreme commander of the Regulars and the Bluffside Elite. I can vouch that he is a good man and doesn't tolerate corruption. Best to look for him at the Tribunal."

FALEN:
Falen remains stone-faced, careful to not give away his disdain at the lack of more substantive investigation. These fellows seem rather resigned to Legatus Avitus' death. He responds to Casca's suggestion, "Thank you, Praefectus Casca. I appreciate your time. If you don't mind, I should like to retire and deliver to Lady Oppia Nazaria in the daylight. Scribe Amphion, if you don't mind, if it turns out that this is indeed a diplomatic matter and not a personal one, I shall bring it to you tomorrow evening. If not, consider this business concluded by tomorrow evening."

As he fully expects Scribe Amphion to be the one leading him to his lodging, he turns and asks one last question to the two of them, "How again did you discover these Rising Swords had Legatus Avitus under their control? Magic. Simple bribery. Or was he like-minded anyway?"
 


Knightfall

World of Kulan DM
FALEN:
Falen remains stone-faced, careful to not give away his disdain at the lack of more substantive investigation. These fellows seem rather resigned to Legatus Avitus' death. He responds to Casca's suggestion, "Thank you, Praefectus Casca. I appreciate your time. If you don't mind, I should like to retire and deliver to Lady Oppia Nazaria in the daylight. Scribe Amphion, if you don't mind, if it turns out that this is indeed a diplomatic matter and not a personal one, I shall bring it to you tomorrow evening. If not, consider this business concluded by tomorrow evening."

As he fully expects Scribe Amphion to be the one leading him to his lodging, he turns and asks one last question to the two of them, "How again did you discover these Rising Swords had Legatus Avitus under their control? Magic. Simple bribery. Or was he like-minded anyway?"
"As I said, someone was blackmailing him. It was in the letters on his desk. We've put it away for now," the praefectus replies. "The details of the blackmail weren't mentioned in the parchments but the the blackmailer's intent was clear — comply or face the ruination of Legatus Avitus position here in Bluffside and his life."

"It is possible that he grew tired of being under the blackmailer's thumb," Scriba Amphion notes. "And he refused to help them anymore, although there wasn't any letters or other writings where he mentions refusing them or penning a confession. The parchments are in a locked chest in the armory. Two guards are watching the door."

"You can look them over in the morning, if you wish," Praefectus Casca suggests. His tone tells Falen that the conversation is over. Falen can tell the man is tired, even weary.

Scriba Amphion salutes the praefectus and motions for Falen to follow him. He leads the unseen seer out of the room and back to the anteroom. He points to the left. "Through there is a hallway that will lead you to the barracks for the embassy. At the end of the hall, you will find one door to your left and two others to your right. Don't go into the door on your left. That is where the guards sleep. The first door on the left is the privy and the second door is room for the servants of visiting dignitaries. It's empty right now, so you'll have the room all to yourself. There are two small beds. Feel free to push them together."

The scribe goes back to his desk and goes back to his work. He glances at Falen before beginning to write. "Personally, I do not believe that Legatus Avitus was under any sort of magical charm. The letters have no mention of payment for his compliance either. He was under threat. Whatever it was must have been life or death. The legatus was a good man." He pauses. "If you like, I shall write an introduction for Lady Oppia Nazaria and have it delivered tonight. That way she will be expecting you. And I can send word to Lord Commander Reginald Oakfirst that you wish to meet with him."
 

Knightfall

World of Kulan DM
"Doppelganger!" Tuck calls out as he thinks he recognizes the whispering killer in the fog, and the kobold wastes no time in readying another crossbow bolt.

"Get him quickly!" he calls out to the others, afraid the shapeshifting creature will be impossible to find if it gets away.
OOC:
Spot and Listen checks: 1D20+5 = [8]+5 = 13
1D20+4 = [13]+4 = 17


Breva steps into the fog, his blade at the ready. He turns his head carefully in the direction of the sound he heard. So hard to see. Was that a footfall?
Breva can sense the creature in the mist and takes two long strides to his right and brings down his greatsword. The doppelganger is there for only a moment in the swirling fog but the blade slices only air and bounces off the cobblestone street. Breva can still sense the killer is within reach and hears a blade slide from a sheath. But instead of the snik of blade, Breva feels a mental force lash against his mind.

OOC: Doppelganger: Ego whip (8 point augment; Will DC 20, save for half damage, dazed 1 rd. on failed save) >
Charisma damage: 3D4 = [3, 2, 4] = 9

Normally, I use the psionics are different rules, but I don't think I ever mentioned that, so for this campaign will go RAW.


Tim seems confused, "Dopple--what?"
~Whatever it is, it seems intent upon hurting innocents. I must act now!~

Tim rushes blindly into the fog, in the direction of scream, hoping to get close enough to the creature to be able to see him.
Tim finds himself lost in the haze with only the slight glow of the district's nearby street lamp behind him. He knows this is where the sound came from but he finds no one. Instead he walks into a high fence surrounding one of the fancy manor houses.

Then the sound of metal hitting stone echoes to his ears but it muted by the thick fog. And Tim can sense it is getting thicker. Soon, he won't be able to see anything unless it is right on top of him.

Vinccenzo looks and listens for any signs of the doppelganger. A moment before Breva strikes with his blade, the Sectarian Guards trained ears manages to catch the sound of the doppelganger moving in the fog. He moves forward and casts a light spell on one of his crossbow bolts and sets it in his crossbow. If he can pinpoint the creature again, he could give the others a lit target to hit.



Akos on the Run:
Flapping of priest sandals recedes in the distance as he runs toward the Mill of Hooves.

OOC: full double move
Akos only has his knowledge of the district to guide his senses as the fog thickens around him. He knows he's going the right way, but one misstep could put him on the wrong path.
 

Neurotic

I plan on living forever. Or die trying.
Akos is not one for doubting himself. With his knowledge of the city he fancies he could get anywhere blindly. Trusting the feel of cobblestones under his feet, gritty feel of fine dust and not quite smell that always hangs around the stables, he continues his headless flight in the fog. He trusts into his armor skin for occasional misalignment of his body, slamming the shoulder into a wall in his haste to go through narrow alleyway and into his luck not to run straight onto wary guards iron spear-point or unwary footpads that would dare to stand in his way.

OOC: the moment he sees the body in the stables he hits it with healing blast. With some luck he will shave off some seconds of the healing needed. Or waste them if there are dead bodies there :)
 

JustinCase

the magical equivalent to the number zero
Tuck grins a draconic little grin to himself, as he moves fearlessly into the mists after the doppelganger killer. The kobold knows these streets, knows many of the secret passages too, and he can see better in the dark than most. Better still, on Tuck's finger is the ring that he found many years ago and which has the peculiar ability to make him invisible to anyone using darkvision...

Without words, he directs Mutt to chase down the killer as the kobold himself stalks with loaded crossbow at the ready.

 

Knightfall

World of Kulan DM
OOC: @JustinCase, the DCs for round one are 18 for Spot and 23 for Listen. I'll make sure to post the DCs for round in the OOC thread.

Big Mutt can track the doppelganger using the Track feat and his Scent special ability, as he is within 30 feet of the doppelganger. As long as Tuck stays close to him, I'd say he has a chance to be able to attack the doppelganger but there would still be a miss chance. If Big Mutt manages to pinpoint the foe, the dog can attack without a miss chance.

The DC is 18 for the Survival check to track the doppelganger in the fog.
 
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JustinCase

the magical equivalent to the number zero
Mutt moves forward, sniffing the air. The dog certainly has the scent of the doppelganger, but something seems to spook it. With a growl, Big Mutt leaps at where he thinks the killer should be.

It was just a shadow in the mist, however, and it takes Mutt a second to realize it and start tracking its prey again.

Tuck stays close to Mutt, not seeing the doppelganger either.

 

Knightfall

World of Kulan DM
Mutt moves forward, sniffing the air. The dog certainly has the scent of the doppelganger, but something seems to spook it. With a growl, Big Mutt leaps at where he thinks the killer should be.

It was just a shadow in the mist, however, and it takes Mutt a second to realize it and start tracking its prey again.

Tuck stays close to Mutt, not seeing the doppelganger either.

If the creature is out there, the dog cannot find him in the fog, and it is deepening even more now. Big Mutt's teeth only bite mist air. He sniffs the ground again to try to pick up the doppelganger's scent.
 

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