Level Up (A5E) Level Up Playtest 1: Gnomes

Undrave

Legend
"Root gnome" is awesome.

Why "fungus"? When I think of alchemists, I think of turning lead into gold, as well as flames to heat water solutions of solvents, "spiritualizing" gases, and so on. It is mainly elemental. There is also alot of medical applications, for healing and longevity, but even these seem to use alchemical ingredients. I guess, some of the chemicals come from plants, like scraping dry wine barrels for certain crystals.

I wanted to find something beside 'Earth Gnome', seams that seemed too wide compared to the others... And stuff like 'Brimstone Gnome' felt too precise... but I guess Fungus Gnome could just be something else (maybe related to Fairy Rings? Like, they can teleport or travel between the Feywild and Material World easily? Clay Gnomes could also be a thing, come to think of it.

Let me look up some alchemical substances...

Ooh! How about Salt Gnome or Oil Gnome?
 

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I wanted to find something beside 'Earth Gnome', seams that seemed too wide compared to the others... And stuff like 'Brimstone Gnome' felt too precise... but I guess Fungus Gnome could just be something else (maybe related to Fairy Rings? Like, they can teleport or travel between the Feywild and Material World easily? Clay Gnomes could also be a thing, come to think of it.

Let me look up some alchemical substances...

Ooh! How about Salt Gnome or Oil Gnome?
For alchemy, Salt Gnome works.

Mercuric Gnome?

Mercury Gnome?

Mercurial Gnome?
 


I guess later we could see some eath genasi/elemental planetouched race.

I hope later we will can see racial feats as option to racial traits, for example a bloodline of runecasters or spirit-summoners.
 

Feels too specific. Might as well have a Gnome type for every metal out there ya know?
Sublime Gnome?

(Sublimation: the process of transmuting a solid directly into a gas, which fascinated alchemists, and comes with psychological archetypal commentary.)
 

Alchemy might be an interesting way of getting away from the zany clockwork ott steampunk gnomes surrounded by rube goldberg machines. I'd like to & wish I could say that have nothing against people who like that.. but I'm tired of it consuming everything gnome to the point that there are racial hooks for that type of gnome & really no others aside from "generic". Eberron's SS/KGB kill squad policed coldwaresque gnomes are shut out & completely overwhelmed by adding it.
Eberron's gnomes don't have the zany inventor or steampunk vibe: they are generally based more on the forest gnome capabilities of illusions and talking to burrowing animals.
 

tetrasodium

Legend
Supporter
Epic
Eberron's gnomes don't have the zany inventor or steampunk vibe: they are generally based more on the forest gnome capabilities of illusions and talking to burrowing animals.
yea, that's part of why seeing wotc keep baking that & pretty much only that into gnomes is so frustrating... The mosrly forest gnome subtype is technically true, but it kida burries the lead when it comes to
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The phb paints a much more tolkeinesque flavored picture of forest gnomes than eberron's. :(
 

"Root gnome" is awesome.

Why "fungus"? When I think of alchemists, I think of turning lead into gold, as well as flames to heat water solutions of solvents, "spiritualizing" gases, and so on. It is mainly elemental. There is also alot of medical applications, for healing and longevity, but even these seem to use alchemical ingredients. I guess, some of the chemicals come from plants, like scraping dry wine barrels for certain crystals.



Rock gnome = deep gnome = svirfneblin

For svirfneblin, the name is Norwegian, apparently meaning "the black elf mist", a contraction of svart-alf-nifl-inn. Maybe emphasize arctic fog as well as stone. Rock gnome is great for them, and I still want to see a "children of the mist" vibe too.

Actually, I guess D&D already has some tradition about the Svirfneblin, but I would love it, if this is the go-to culture for the "Dwarf / Dark Elf" according to the Norse sources. If so, these gnomes are actually personifications of rock, more like earth elementals. They are human height, not small. They are crazy strong (!), especially in the sense of carrying weight. They are innately magical, and known for making magic items. Oh, and they petrify in direct sunlight! (And Drow thought that they had it bad.) They can create the magical mist during daytime as a sunscreen, to prevent the sun from petrifying them, during the rare times they venture onto the surface during daytime. They also wildshape into animals, including a dragon. I probably associate them most with Intelligence, Wisdom, and Strength, with them being mainly Wizards and Druids. They are also personifications of fate, like elves are, except these are moreso personifications of bad luck and failure, probably are responsible for many cursed magic items, and seem mildly evil, or at least apathetic toward humans.
I’m particularly interested in the Norwegian origin of the name Svirfneblin. Do you know in which books or stories they appear?
 

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