Each character and NPC have a turns on their initiative in combat. So, 1, but also on allies turns.Reactive. The marilith can take one reaction on every turn in a combat.
Ok, same fight on how this works. 1. Does mean can reaction on another players initiative. 2. six reactions over the round. 3. Every initiative from 30 to 0
It's per turn, not per initiative count.Reactive. The marilith can take one reaction on every turn in a combat.
Ok, same fight on how this works. 1. Does mean can reaction on another players initiative. 2. six reactions over the round. 3. Every initiative from 30 to 0
Indeed - and likewise, two creatures that rolled the same number for initiative each count as a separate turn, even though both act on the same initiative count.Empty initiative counts are not turns.
The Marilith's tail is a reach weapon.Make it worse: proficiency in and armed with a Reach weapon.
I means the marilith can take a reaction on it turn and any turn of another combatant; though I would probably limit to the the marilith's and the PCs & allies.Reactive. The marilith can take one reaction on every turn in a combat.
Ok, same fight on how this works. 1. Does mean can reaction on another players initiative. 2. six reactions over the round. 3. Every initiative from 30 to 0
#1 is true regardless of the NPC/PC: a Reaction is something you do on the other fellow's turn.