D&D 5E Marilith reactive thingy

jasper

Rotten DM
Reactive. The marilith can take one reaction on every turn in a combat.
Ok, same fight on how this works. 1. Does mean can reaction on another players initiative. 2. six reactions over the round. 3. Every initiative from 30 to 0
 

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Arvok

Explorer
If she's fighting 31 opponents. A reaction can only be used in response to someone else attacking you (or some other sort of action), so she could only react once per round and then only to make an opportunity attack or to parry. Parry is the only ability listed under her reaction section.

Also, she wouldn't get any reactions on the first round of combat if she were surprised.
 

Ovinomancer

No flips for you!
Reactive. The marilith can take one reaction on every turn in a combat.
Ok, same fight on how this works. 1. Does mean can reaction on another players initiative. 2. six reactions over the round. 3. Every initiative from 30 to 0
Each character and NPC have a turns on their initiative in combat. So, 1, but also on allies turns.

In other words, the normal rule os that your reaction refreshes at the start of your turn. The marilith's reaction refreshes on every turn.
 

MarkB

Legend
Reactive. The marilith can take one reaction on every turn in a combat.
Ok, same fight on how this works. 1. Does mean can reaction on another players initiative. 2. six reactions over the round. 3. Every initiative from 30 to 0
It's per turn, not per initiative count.

If 20 creatures each run past the marilith, each on their individual turn, the marilith can make opportunity attacks against each one as it leaves her reach.

But if one creature moves into and out of the marilith's reach 20 times on its turn, the marilith only get to make one opportunity attack against it.
 


MarkB

Legend
Empty initiative counts are not turns.
Indeed - and likewise, two creatures that rolled the same number for initiative each count as a separate turn, even though both act on the same initiative count.

This is particularly important if the DM is using group initiative for mobs of identical creatures. Even if the DM is having them all act as a group on the same initiative count, they're still technically each taking individual turns.
 

Eltab

Lord of the Hidden Layer
#1 is true regardless of the NPC/PC: a Reaction is something you do on the other fellow's turn.

#3 modified seems to be closest to the situation here: the Marilith has a reaction for/to everybody else in the fight. (But she has only one option to use, so it may not be the case that she does in fact take that reaction.)

Make a scarier Marilith: add a Reaction to take a sword-swipe at somebody.
Make it worse: proficiency in and armed with a Reach weapon.
 
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dave2008

Legend
Reactive. The marilith can take one reaction on every turn in a combat.
Ok, same fight on how this works. 1. Does mean can reaction on another players initiative. 2. six reactions over the round. 3. Every initiative from 30 to 0
I means the marilith can take a reaction on it turn and any turn of another combatant; though I would probably limit to the the marilith's and the PCs & allies.
 

Maxperson

Morkus from Orkus
#1 is true regardless of the NPC/PC: a Reaction is something you do on the other fellow's turn.

Not always. Sometimes they can trigger on your turn. Countering a Counterspell is an example. A reaction is just doing something in response to someone else, which usually doesn't happen on your turn.
 

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