If the Marilith had a ready-on-every-other-creature's-turn Reaction to attack an enemy that moves out of her AoO zone, and an ally that can do this : You frighten one creature which must immediately use its Reaction to flee your presence ... then the ally can scare a PC to send it running, and the Marilith can whack the PC on his/her way out - on the ally's turn. If the Marilith has several such allies (and is standing next to the Exit), it could strike several PCs before its own turn came up again.
Hmmmm...