Well, the title says it all. Do you think any of these adjustments to the feats in the PHB make them too good or powerful?
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Most of these feats see very little use in our game and many of them seem weak to us, so these are our proposals.
I'm worried a couple might be too strong now. Thoughts?
Charger: Fine
Defensive Duelist: You may want to add back in something about one handed weapons. Otherwise you can parry with a greatsword, not sure if that is your intention.
Dungeon Delver: Fine. Its a good feat if your playing a heavy trap game, but if you aren't it just too rarely comes up. I think a little wisdom on top makes sense.
Durable: Fine, doesn't fix the feat though. Toughness just does the general job of this feat, I just think this feat can die in a fire.
Elemental Adapt: I don't think the power is that bad because immunities are rare. That said, I think the flavor is wonky, but if its cool in your group than go for it.
Heavy Armor Mastery: I use this too, makes this feat actually useful.
Inspiring Leader: Too much, the feat is just fine on its own, quite strong in fact.
Keen Mind: Still a bad feat even with the change.
Martial Adept: Probably fine. Its a solid feat for even a battlemaster to take, but I don't think it puts it in the "OMG I want it category"
Mounted Combatant: I don't think the core feat is bad, its just that most of the time horses are too difficult to fit into many adventuring scenarios. But I do think this is too much.
Ritual Caster: So are you saying get 2 rituals from 1 class, and then any new rituals you come across are from any class? Honestly should be fine, I don't think any ritual spells in the game are so strong that their combination would cause problems.
Savage Attacker: Fine
Weapon Master: So you have some skewed flavor here. On the one hand, I am now proficient in all of these weapons. But I will never ever ever use them, because I get a +1 on one specific weapon. Otherwise its probably fine, it will be a popular feat, just because there are so few ways to get attack bonuses after your stat is maxed, but for a feat it seems fine.