D&D 5E Psionics in Tasha

Look up all the psionic creatures and all UA psionic attempts. It's clear that in 5e Psionics doesn't require components. Even the non-psionic classes that dabble in psionic energy can turn their spells into psionics, with say a sorcery point, and then not need components.
Many creatures that can cast innate spells do so without components. Most of them are not psionic. "No components" is a product of innate spell-like abilities, not psionics.
 

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Maxperson

Morkus from Orkus
Many creatures that can cast innate spells do so without components. Most of them are not psionic. "No components" is a product of innate spell-like abilities, not psionics.
So what. Dragons have breath weapons and so do other monsters. Doesn't make all breath weapons the same.

Nothing about innate spell abilities not using components counters what I said. Especially when they explicitly say psionics and every iteration of Psionics in the UA has also had some form of no components regarding the Psionic aspects.

You're offering up a Red Herring and I reject it.
 


So what. Dragons have breath weapons and so do other monsters. Doesn't make all breath weapons the same.

Nothing about innate spell abilities not using components counters what I said. Especially when they explicitly say psionics and every iteration of Psionics in the UA has also had some form of no components regarding the Psionic aspects.
And nothing you have said counters "psionics aren't real, so they can be whatever the game designers say they are".

I agree that it's a garbage solution for people who like psionics, but it's also the only option WotC where left with. Most D&D players will be happy with it because they are too young to care. Those who are old enough to care are bitterly divided between three completely different systems, so WotC was left with no choice but to ignore the lot of them.

It's a good life lesson (that some politicians need to learn): If people aren't prepared to compromise they end up with something no one likes.
 

Minigiant

Legend
Supporter
This is an apt description for cheap tequila (though I just drink the shot and don't worry about salt and lemon) and I probably would have thought the same of tequila in general but there is some really nice tequila out there that tastes incredible. 1800 tequila is one I'd rate highly.
Agreed. Tequila has so much variation its insane. Top shelf tequila tastes totally different from the crap that gets dished up in most clubs. Like a different spirit entirely.

And here's me a tequila drinker who wont touch 1800. Bad tequila is so bad. Good tequila is heaven.

---

Anyway.
One flaw I've stated about 5e is it was and stillis a smidge too reliant on surveys. It allowed people who don't care about something or actively hate something too much of a voice in its creation.
 


Sort of, but more different. Metamagic gets its wide array of things and applying different talents to different spells, whereas psi points you're just sort of applying more juice to stuff

Well, then one can choose the appropriate metamagic abilities that add "more juice to stuff."

Empower Spell, Extended Spell, Heightened Spell, Subtle Spell, and Twinned Spell all seem appropriate.

What other metamagic effects do you find necessary?
 

Micah Sweet

Level Up & OSR Enthusiast
Oh my, people are disappointed with the direction of 5e psionics because they don't match up with their own niche preferred take on them from one of four or more different styles that nobody could agree on?

I am so shocked, who could have predicted such a thing happening?
Now to be fair, it looks like it doesn't match up with anyone's own niche preferred take, guaranteeing that most people here will hate it. The general public, however, may very well feel differently.
 

Mecheon

Sacabambaspis
What other metamagic effects do you find necessary?
Honestly, we're getting into Mech Reworks The Hell Out Of Sorcerer territory here, but something to change areas it affects, elements it hits with, stuff like that. Honestly if I was gonna go full Sorcerer, then I reckon they shouldn't really have spells at all but instead template-ish things they can twist to their will, making sorcerer magic a clear different thing to other magics
 

Minigiant

Legend
Supporter
Well, then one can choose the appropriate metamagic abilities that add "more juice to stuff."

Empower Spell, Extended Spell, Heightened Spell, Subtle Spell, and Twinned Spell all seem appropriate.

What other metamagic effects do you find necessary?

3.5 had metamagic that added status effects, and change spell types, styles, and damage. I am shocked the Sorcerers don't get damage substitution by default as an option.

Psi points were more about upping what the discipline did already.
 

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