Jumped out at me. FWIW, that one's on your DM. As written, you can definitely leave the dungeon.
Okay so my view is that this mod was most likely not written to be just a mod. Like was said above it is also a gazzater.
However it also must tow a line. I think WoTC bit off a big scary post apocalyptic story then could not chew it... so it ended up swallowing a light hearted kinda bad story.
The problem with this lone of thought, though, is it's not implicit that it's two years of deep winter or that the current conditions are the same as when Auril's EverlastingGobstoppersWinter started rather than the final culmination of Auril's.prolonged magical workings. I think that the most infuriating part of this conversation is the assumption that thisnucleardivine winter just "switched on" at full strength one day rather than a slow, creeping onset of an ever-increasingly winter hellscape. Sure, you can read it that way if you're so inclined but I haven't seen anywhere where it is outright stated to be so. It comes down to a case of: do you want to interpret this in a manner that is ridiculously unrealistic or in a manner that is just fantasy unrealistic?
Yeah who gives a damn about consistency and quality in a product I’m spending my hard earned money onI think maybe the
no, it’s just different priorities from what you prefer. Nothing to do with quality.
I am personally glad that they don’t worry about stuff like this.
Its so weird to see people talk about preference as if it’s an objective matter of quality.Yeah who gives a damn about consistency and quality in a product I’m spending my hard earned money on![]()
True, and a best reading would be that it's not a sudden onset. I don't think I've argued for sudden onset anywhere. What is said, though is that the winter has lasted for two years. That's not a cold spring, summer, or fall, that's explicitly winter, for two years. Whether or not the sunlight issue has been two years or not, that kind of prolonged cold -- staying in winter temps -- is deadly by itself. So, in the end, to my point, it doesn't really matter if it was a slow onset two years ago, the issue has been winter temperatures and presumably light levels (which can be better than no sunlight, but aren't great) for two years. Honestly, if they had actually said that it's been a slow slide and it's now stuck recently in deep winter, that would have done a huge amount of work towards my criticisms. They didn't, and I shouldn't have to squint and come up with creative readings to save it, either.The problem with this lone of thought, though, is it's not implicit that it's two years of deep winter or that the current conditions are the same as when Auril's EverlastingGobstoppersWinter started rather than the final culmination of Auril's.prolonged magical workings. I think that the most infuriating part of this conversation is the assumption that thisnucleardivine winter just "switched on" at full strength one day rather than a slow, creeping onset of an ever-increasingly winter hellscape. Sure, you can read it that way if you're so inclined but I haven't seen anywhere where it is outright stated to be so. It comes down to a case of: do you want to interpret this in a manner that is ridiculously unrealistic or in a manner that is just fantasy unrealistic?
Happening? In this thread? I'm not sure where you were headed with this, but if it was to say that people claiming preference is objective isn't happening in this thread, I completely agree. Not sure why you felt the need to say that, but, sure, okay, 100%.Its so weird to see people talk about preference as if it’s an objective matter of quality.
It isn’t.
When I first engaged, I had not yet decided to not buy. But my current decision to not buy doesn't mean that I don't have valid criticisms or that I should just shut up about it. Others can find value in my criticisms, which are, ultimately, pretty darned mild as these things go. I haven't maligned WotC, or the product at large, but kept to specific issues I see with how it's put together -- issues that have gone directly to my decision that I'll be skipping this one.Just out of interest, why are you expending so much energy criticising a product you have no intention of buying?
I mean... I have no intention of getting my nose pierced... but I don’t go on an open assault on tattoo parlours?
Ovinmancer said:None of the premises I've based my opinions on have been refuted -- what I'm complaining about it actually in the book. That it, and other complaints I haven't presented in full because they are much more preference based, have led me to not purchase has absolutely no impact on the validity of my criticisms.
yea that might be because of the armadas of clerics and druids providing the population with free food, lighting and heating like some guys above suggested.With the way PCs accumulate coins and gems with such frequency, I tend to view adventurers as ballers who roll into town with money to burn making it rain wherever they roam. But this is just my response to the ridiculously way gold is undervalued in the game. In my first 5E campaign I flat out told the PCs there were two economies: regular and adventurer. A regular person doesn't pay 50 gold for a draft horse but the PCs do because they're adventurers. Of course, the fact that adventurers spend so freely makes them very popular wherever they go.
Same way you got in, through the Yawning Portal. You pay a 1 gold piece toll and they lower the elevator.I was told that we couldn't leave until level 3 of the Dungeon. We never made it past level two (DM and everyone else got bored and moved to something else)
Can you leave before then?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.