Benjamin Olson
Hero
The best thing this does design wise is that it matches typical play better than the existing Hunter's Mark paradigm. Namely it is something you decide on after hitting, when players remember that they wanted to Hunter's Mark the damned enemy, like they do every enemy, rather than something you have to declare before, which most players at least sometimes forget. Now when Ranger Player ask's the DM, "oh damn, can I have cast Hunter's Mark before that attack" the answer will be "no, but you've still got Foe Slayer".
Also on the upside, the UA version this is replacing really stretched the Ranger bonus action too thin. Not quite so bad for the Gloomstalker and Hunter, but for those who had some key subclass feature running off regular use of the bonus action it was pretty bad.
Having played the UA class feature variants version I'm going to vote for it having been fun, but overly samey and a bit overpowered. I effectively had a nearly unlimited amount of Hunter's Mark as long as I stayed at range and didn't break concentration (if I recall it was supposed to be concentration free, but I didn't know that when I started and it already seemed like the UA option I had asked if I could use was a bit overpowered without me then insisting on it being concentration free) and it was hard to justify ever using other concentration spells. It definitely upped the power of the Ranger, but gradually the fun factor wained.
Which is not to say that I think this new version of the feature (if it's final, if it's real) is great, just that I think it's replacing something that could have used tweaking and maybe in play this will prove better than it seems at first blush. I definitely wouldn't consider it all caps "GARBAGE" as the thread title proclaims.
Also on the upside, the UA version this is replacing really stretched the Ranger bonus action too thin. Not quite so bad for the Gloomstalker and Hunter, but for those who had some key subclass feature running off regular use of the bonus action it was pretty bad.
Having played the UA class feature variants version I'm going to vote for it having been fun, but overly samey and a bit overpowered. I effectively had a nearly unlimited amount of Hunter's Mark as long as I stayed at range and didn't break concentration (if I recall it was supposed to be concentration free, but I didn't know that when I started and it already seemed like the UA option I had asked if I could use was a bit overpowered without me then insisting on it being concentration free) and it was hard to justify ever using other concentration spells. It definitely upped the power of the Ranger, but gradually the fun factor wained.
Which is not to say that I think this new version of the feature (if it's final, if it's real) is great, just that I think it's replacing something that could have used tweaking and maybe in play this will prove better than it seems at first blush. I definitely wouldn't consider it all caps "GARBAGE" as the thread title proclaims.