That would be quite funny, except I'm not grumbling that 5e is different than BG3.
I'm disappointed that the esteemed D&D game designing team, put in the situation of having to figure out an alternate class feature to favored enemy, could only come up with something as bland, lame, weak and uninspired as this version of favored foe.
Meanwhile, the Larian design team, placed in the same situation (favored enemy as written clearly would not have worked in a videogame environment), came up with something that is far from perfect, but at least is flavorful and useful.