Lanefan
Victoria Rules
If the means of application is by weapon, which makes it in effect just the Rangers' form of poison. I was thinking of herbs that had to be ingested.The ranger ain't exactly bad at hitting things with weapons.
If the means of application is by weapon, which makes it in effect just the Rangers' form of poison. I was thinking of herbs that had to be ingested.The ranger ain't exactly bad at hitting things with weapons.
The big problem with the exploration pillar in the wilderness is that it can be soooo easily bypassed. The various traveling spells make it so that a group, once a certain level is attained, can simply teleport right on the door step of the adventure area. A simple divination/scrying and voilà ! You have seen where you want to be so just teleport and the exploration pillar eats its shorts. By making the exploration pillar such a big deal in the ranger, they have cut a lot that could have helped the ranger in the other pillars.
What should have been proficiency in three skills became a much more codified thing that helps in the first two tiers but becomes almost irrelevant (if not downright useless) in the last two tiers. I know that even with all my years of experience, it is hard to actually keep the exploration feature of the ranger relevant up to 20th level. I can often manage it but at some points, some shenanigans become hard to justify and they also gimp the power of the casters that have the traveling spells that are normally used. Be they clerics or arcane caster, having a part of your spell selection off once in a while is acceptable. But if it happens too often, it becomes an irritation that can quickly become badwrongfun.
Exploration can never be bypassed. There is no such thing as "bypassing exploration."The big problem with the exploration pillar in the wilderness is that it can be soooo easily bypassed.
Say that to my players. Exploration can easily be bypassed. Either by flying, teleporting or even plane hopping. The higher you are, the easier it has always been, is and always will be.Exploration can never be bypassed. There is no such thing as "bypassing exploration."
When players gain access to teleport spells and magic items, they've gained new ways to interact with the world around them. If a player wants to go from point A to point B, there's usually only a couple ways to do so at level 1. Usually swimming or taking a vehicle. At high levels, they can now do so with their magical powers. They can still decide to preserve their magic or walk to not miss anything, but they can also opt to teleport to their destination.
Teleportation is unreliable anyways. Even if you used scrying to visually see your destination, the Teleport spell still has a roughly 25% chance to screw you over. They try to teleport to their destination, they're taking a risk even if no shenanigans are played on the DM's part.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.