D&D 5E Tasha: Now on D&D Beyond, Roll20, Fantasy Grounds

Today's the day that Tasha's Guide to Everything is as a hardcover available in North America. For everybody else, it can be found on various digital platforms for $29.99. Roll20 (preorder, but unlocking today $49.95) Fantasy Grounds ($29.99) D&D Beyond ($29.99)

Today's the day that Tasha's Guide to Everything is as a hardcover available in North America. For everybody else, it can be found on various digital platforms for $29.99.

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doctorbadwolf

Heretic of The Seventh Circle
I'm playing around with the new content on DnDBeyond, there are a few issues with the content not being added correctly which I will have to also post on the DnDBeyond forums if they haven't already been mentioned. Things I've noticed are the swarmkeeper subclass for ranger not granting the additional spells and the optional ability Primal Awareness feature should replace Primeval Awareness on the character sheet but has been placed in additional features instead of replacement features. It does still grant the spells though.

Edit: Looks like both have been added to the bugs for Tasha's. In some cases multiple times by different users. I feel like I can skip mentioning it.
Do we have the ability to homebrew replacement and enhancement features yet?
 

doctorbadwolf

Heretic of The Seventh Circle
That seems a bit hyperbolic. Do you have some D&D PTSD or something?

He has an uncommon but not rare condition known as Agencyitus. It is related to PTSD, but is most closely associated with being victim of too many debates over player agency.
Maybe we could not make jokes about PTSD, at the expense of a fellow poster?
 

Weiley31

Legend
I'm a DM a lot of the time and I definitely believe that DMPCs (if they exist) should never upstage the PCs. The emphasis should be on the players, not NPCs.
No I get that. But the PC's have to work up to that level first and overcome said characters.
 


doctorbadwolf

Heretic of The Seventh Circle
I haven't checked yet but I'd say not currently since they are still working on getting the bugs out of the current release.

I'm been waiting for a while to be able to input custom classes or alternate abilities, hope they'll show up soon.
Yeah, it'd be nice to be able to make my wife's ranger actually work in DDB.

Speaking of which, anyone wanna spoil the details on the ranger features/options in the book, for those of us who gotta wait till payday to get this?
 

I do have to say that the "Monster Research" table in the "Parleying with Monsters" section is going to see a lot more use at my table beyond just parleying situations. It finally gives a solid basis for 5e for that age old question: "What do I know about this monster?" It lists appropriate skills and DCs (10 + CR) for when a player asks that question, and the DC can easily be adjusted up or down for common or obscure knowledge. Yeah, we've all probably winged this before, but it's nice to have a quick reference chart and rules for this thing. It's interesting that something that useful isn't the main subject for the section (say "Monster knowledge and interactions") with parleying as a subsection, but vice versa...
 



Yeah, it'd be nice to be able to make my wife's ranger actually work in DDB.

Speaking of which, anyone wanna spoil the details on the ranger features/options in the book, for those of us who gotta wait till payday to get this?
I like the ranger alternate features a LOT, with the possible exception of the Favoured Enemy replacement which is just a watered-down version of Hunter's Mark that still requires concentration and only lasts 1 minute.

Deft Explorer is the alternate Natural Explorer feature - at 1st level you get expertise in one skill plus two languages, at 6th you get a 5ft speed increase and a natural climb and swim speed (which is the best bit), and at 10th you can give yourself a few temp hp (which is pretty feeble at that level) and recover from exhaustion faster.

There's three new fighting styles which to be honest probably won't be used much. Learn 2 druid cantrips, 10ft blindsight, or a +2 damage on thrown weapons.

Primal Awareness can replace Natural awareness, as you increase in level you get a bunch of druidy divination/communication spells which you know automatically and can cast once per day each without using spell slots. Speak With Animals, Beast Sense, Speak with Plants, Commune with Nature, Locate Creature. I really like this.

Natures veil can replace Hide in Plain Sight. Bonus action invisibility that lasts to the start of your next turn, proficiency times per long rest. This is a great improvement too.

There's a few spells added to the Ranger list too. Nothing that really stands out to me other than Revivify, but I'm not much of a character optimiser...
 

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