So I backed the Altar Quest Kickstarter hoping to find a streamlined, fast-paced dungeon crawler. I got out the game to try to play a sample mission, and - oh boy - is it dense!
For the single player recommended starting quest, there was no less than 9 decks of cards, two sets of dice with different symbols that need translation, stacks of tokens, necessitating in a crowded space that barely fit on my 6 foot long gaming table. Billed as a spiritual successor to Hero Quest, this is hardly a game that can be taken to a friend's house or to introduce a tween to gaming. Setup alone took me about 45 minutes. After taking my hero's first of three activations, I was exhausted. Then my cat ran onto the table, knocked over some stuff, and I decided to put away everything.
When did we as a gaming culture decide we needed all "this." With half the rules and components, tighter gameplay, maybe this could've been that game that would fill the space I couldn't get with Gloomhaven, Descent, Eternal Darkness, etc. At least we seem to be getting a Hero Quest re-release (which I eagerly backed).
For the single player recommended starting quest, there was no less than 9 decks of cards, two sets of dice with different symbols that need translation, stacks of tokens, necessitating in a crowded space that barely fit on my 6 foot long gaming table. Billed as a spiritual successor to Hero Quest, this is hardly a game that can be taken to a friend's house or to introduce a tween to gaming. Setup alone took me about 45 minutes. After taking my hero's first of three activations, I was exhausted. Then my cat ran onto the table, knocked over some stuff, and I decided to put away everything.
When did we as a gaming culture decide we needed all "this." With half the rules and components, tighter gameplay, maybe this could've been that game that would fill the space I couldn't get with Gloomhaven, Descent, Eternal Darkness, etc. At least we seem to be getting a Hero Quest re-release (which I eagerly backed).