Lackofname
Explorer
For those who handle "You level up" when it's story convenient or when you feel like it's time, how does that typically play out in your game in terms of number of encounters/sessions/time-played before a level up? How does that usually end up if you were to go back and measure it.
Mainly because I use milestones to avoid XP accounting. However, in practice I let the PCs level every 3-5 encounters because "Hey that feels about right", and I get the feeling that is uh, a bit too fast. However I think if I extend it I'll feel like it will have been too long.
That, and XP gives PCs a sense of what behavior is getting rewarded, so small actions and minor quest completion, etc etc, don't get rewarded. Passing out XP gives them a sense of how long it'll take before the next level up.
So I'm wondering how you handle it, in hopes I can make it work without the leveling speed of lightning.
Mainly because I use milestones to avoid XP accounting. However, in practice I let the PCs level every 3-5 encounters because "Hey that feels about right", and I get the feeling that is uh, a bit too fast. However I think if I extend it I'll feel like it will have been too long.
That, and XP gives PCs a sense of what behavior is getting rewarded, so small actions and minor quest completion, etc etc, don't get rewarded. Passing out XP gives them a sense of how long it'll take before the next level up.
So I'm wondering how you handle it, in hopes I can make it work without the leveling speed of lightning.
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