Vael
Legend
Admittedly, I can only talk about my singular experience, but the game went poorly enough that there will not be a second campaign with one of my current groups, and my other group is not likely to pick it up.
The 3 action economy is such a double-edged sword. On the one hand, there's clarity, otoh, I find it can really cramp a more improvisational game. It's the 4e problem, let me take the actions (or, in 4e's case, use the powers) that I have. One defaults to the buttons they have.
So, for my Oracle, it was cast a cantrip, fire a bow. Or use the Bon Mot skill action. Those were my 3 buttons. Since healing was difficult (the number of times we failed a bloody treat wound check is ... comical and intensely frustrating), I hoarded my spell slots. Sure, this was a low level adventure, but even in 5e, I felt less locked down. Hit Dice, people. WotC solved that problem far better than PF2.
The 3 action economy is such a double-edged sword. On the one hand, there's clarity, otoh, I find it can really cramp a more improvisational game. It's the 4e problem, let me take the actions (or, in 4e's case, use the powers) that I have. One defaults to the buttons they have.
So, for my Oracle, it was cast a cantrip, fire a bow. Or use the Bon Mot skill action. Those were my 3 buttons. Since healing was difficult (the number of times we failed a bloody treat wound check is ... comical and intensely frustrating), I hoarded my spell slots. Sure, this was a low level adventure, but even in 5e, I felt less locked down. Hit Dice, people. WotC solved that problem far better than PF2.