Pathfinder 1E Pathfinder 1.5 rumblings: Corefinder

LegendaryGames

Adventurer
Publisher
Hi all, we kind of let this thread languish a bit. I'll try to be more up to date on keeping things regular with updates! We're well along into the Corefinder project with writing and have begun first-look pre-playtest reviews. We've even set up a Patreon - not solely for Corefinder but with regular updates almost every single day (in addition to discounts, special previews and content, priority playtest opportunities, free products, and more - as low as $1 a month!) - and we would love it if any of you interested in the process to join up!

As for the Corefinder project Patrons also get new updates a week ahead of everyone else (just posted #21 today), but everyone can get all the latest updates on the Corefinder project right here!

Info on free actions in Corefinder Design Digest #12: It's FREE!

And on swift actions in Corefinder Design Digest #13: Yes, that's a swift!

And a whole new action type, the use action, in Corefinder Design Digest #14: The Two Use (Actions)

And even more uses for the use action, in Corefinder Design Digest #15: Use, Part Twos
 

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nevin

Hero
Hi all, we kind of let this thread languish a bit. I'll try to be more up to date on keeping things regular with updates! We're well along into the Corefinder project with writing and have begun first-look pre-playtest reviews. We've even set up a Patreon - not solely for Corefinder but with regular updates almost every single day (in addition to discounts, special previews and content, priority playtest opportunities, free products, and more - as low as $1 a month!) - and we would love it if any of you interested in the process to join up!

As for the Corefinder project Patrons also get new updates a week ahead of everyone else (just posted #21 today), but everyone can get all the latest updates on the Corefinder project right here!

Info on free actions in Corefinder Design Digest #12: It's FREE!

And on swift actions in Corefinder Design Digest #13: Yes, that's a swift!

And a whole new action type, the use action, in Corefinder Design Digest #14: The Two Use (Actions)

And even more uses for the use action, in Corefinder Design Digest #15: Use, Part Twos
Not a fan so far of adding more things that can be done in such a short combat round.
 

LegendaryGames

Adventurer
Publisher
Not a fan so far of adding more things that can be done in such a short combat round.
Any in particular, or just too much stuff in general?

We'll see how it flows in playtest. For now we're aiming to try more things to see how they flow together. We'll see which make the grade and which need to be changed or discarded.
 

nevin

Hero
Any in particular, or just too much stuff in general?

We'll see how it flows in playtest. For now we're aiming to try more things to see how they flow together. We'll see which make the grade and which need to be changed or discarded.
Ill gve it a try, i just think pf 1 has too many things you can do in 6 seconds. I dont want anything that makes combat more complicated or longer to adjudicate.
 

LegendaryGames

Adventurer
Publisher
Ill gve it a try, i just think pf 1 has too many things you can do in 6 seconds. I dont want anything that makes combat more complicated or longer to adjudicate.
That's all anyone can ask! We definitely hope we'll be providing clear and concise answers to buggy, scattered, conflicting, or incomplete rules situations across Pathfinder space.
 

MaskedGuy

Explorer
I think I mentioned this on paizo.com but honestly feel pretty cynical about all "try to continue 1e" projects so far, same with Poryphyra same here.

Like people keep saying they want better version of 1e, but they also keep saying things like "I want combat feel like this game that is nothing like 1e": There are lot of people who in truth want different things having those different expectations aimed at same thing, so as long that keeps being true, there can be no "true successor" that people actually approve of.

That and 1e has lot of inherent problems beyond game balance, magic utility leaving martials in dust and such, such as npc/monster creation at high levels being painfully involving process equivalent of creating multiple high level pcs and the whole problem with "okay, you can't just have monster that deals x amount of damage and has x amount of ac, you have to make sure their stats, equipment and such are correct so they add up to desired target damage/ac"
 

I think I mentioned this on paizo.com but honestly feel pretty cynical about all "try to continue 1e" projects so far, same with Poryphyra same here.

Like people keep saying they want better version of 1e, but they also keep saying things like "I want combat feel like this game that is nothing like 1e": There are lot of people who in truth want different things having those different expectations aimed at same thing, so as long that keeps being true, there can be no "true successor" that people actually approve of.

That and 1e has lot of inherent problems beyond game balance, magic utility leaving martials in dust and such, such as npc/monster creation at high levels being painfully involving process equivalent of creating multiple high level pcs and the whole problem with "okay, you can't just have monster that deals x amount of damage and has x amount of ac, you have to make sure their stats, equipment and such are correct so they add up to desired target damage/ac"
The way Pathfinder replaced 3.5 edition shows it can be done, but it remains to be seen whether Pathfinder 1st edition was the result of a perfect set of circumstances which are unlikely to be repeated.

If someone brings out a Pathfinder version I think is better then I'll play that instead. If I find myself with a lot of time on my hands I might even write my own version. If not, I'll carry on playing 1st edition for as long as I can find people willing to play it with me.

I will disagree with you about how "we can't just have a monster that deals x damage and has an AC of x". In practice we have that situation already - many monsters have ludicrous natural armour bonuses and silly ability scores that have clearly been arrived at by working backwards (an astral deva is as strong as a triceratops, and actually has thicker skin than one). There is no reason why a revised edition couldn't dispense with the pretence and give a monster a simple "awesomeness" bonus to all its numbers.

As a player I tend not to worry about where a monster's numbers come from, so long as they seem reasonably level appropriate. I'd prefer an unspecified bonus to the current system, as the current system can have unintended consequences.

In our last session our 9th level characters were attacked by what appeared to be a random gang of street thugs. In order to give them a chance of hitting us, they had a lot of levels on top of their racial hit dice - giving them each a BAB of at least +12. As a result they were attacking 3 times a round, whereas we were only attacking twice. So this gang of street thugs, who we had never seen before and who were attacking us for no apparent reason, were at least 12th level. You'd think they'd have better things to do.
 

MaskedGuy

Explorer
I've seen plenty of people I disagree with who LIKE the super complicated "PC/NPCs have same rules" dealios though <_< So even changing that is somewhat controversial depending on who you ask
 

nevin

Hero
The way Pathfinder replaced 3.5 edition shows it can be done, but it remains to be seen whether Pathfinder 1st edition was the result of a perfect set of circumstances which are unlikely to be repeated.

If someone brings out a Pathfinder version I think is better then I'll play that instead. If I find myself with a lot of time on my hands I might even write my own version. If not, I'll carry on playing 1st edition for as long as I can find people willing to play it with me.

I will disagree with you about how "we can't just have a monster that deals x damage and has an AC of x". In practice we have that situation already - many monsters have ludicrous natural armour bonuses and silly ability scores that have clearly been arrived at by working backwards (an astral deva is as strong as a triceratops, and actually has thicker skin than one). There is no reason why a revised edition couldn't dispense with the pretence and give a monster a simple "awesomeness" bonus to all its numbers.

As a player I tend not to worry about where a monster's numbers come from, so long as they seem reasonably level appropriate. I'd prefer an unspecified bonus to the current system, as the current system can have unintended consequences.

In our last session our 9th level characters were attacked by what appeared to be a random gang of street thugs. In order to give them a chance of hitting us, they had a lot of levels on top of their racial hit dice - giving them each a BAB of at least +12. As a result they were attacking 3 times a round, whereas we were only attacking twice. So this gang of street thugs, who we had never seen before and who were attacking us for no apparent reason, were at least 12th level. You'd think they'd have better things to do.
lmao. I just had a conversation with a friend about his bad guy that created close to 100 undead monsters including 3 undead frost giants and 3 undead winter wolves. Literally everthing we had killed in a week plus 50 or so wolves and an Undead dragon skeleton. (after reading the rules a 9th level necromancer can create all of that and control it with the right feats. But they worry about magic users teleporting???WTH) He's tied up in knots because my character has dropped everything and wants to derail his campaign and go chase this guy that can create an undead army in a week. He just wanted an encounter to challenge us and ended up convincing me that the cleric is the biggest threat we've encountered in game to date. Pathfinder's imbalances exacerbated by the fact that DM's think they need to create bad guys by the same rules characters use really screw up the game sometimes.
 

LegendaryGames

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