I've watched some Tex Talks videos and they were very entertaining. I see BT books at my FLGS but I've only seen people actually playing the game once and that was when I played it last December. I have some fond memories of the game, but after playing in in '19 for the first time in over twenty years I've decided those particular rules aren't for me. I do hope BT gains some prominence again as it's a pretty good setting.
If you like the setting and history of BattleTech but the tabletop game isn't quite your cup of tea, then I highly,
highly,
highly recommend the
BattleTech videogame from 2018! It is absolutely
excellent; set in 3025, you play a mercenary company (well... a merc
lance, actually, not a full company) and the single-player story follows your unit playing through a full military campaign aiding a deposed Periphery noble to reclaim her rightful throne that was usurped by her tyrannical uncle. It's in a Periphery realm called the Aurigan Coalition that was newly created for the game (and was even added to the official BattleTech canon, seeing as how it was created by
Jordan Weisman, through an official sourcebook that ties into the game) located on the edges bordering the Federated Suns, Capellan Confederation, Taurian Concordant, and the Magistracy of Canopus. Your merc lance can jump around the starmap of that smallish section of the Inner Sphere... early on in the game, with the aid of your noble ally, you recover your own special, highly advanced
Star League era DropShip, a huge beast that is sort of like an experimental intermediary between a DropShip and a JumpShip, so big it can
carry other DropShips and dock with JumpShips with them attached for all of them to jump together (you also own a Leopard 'Mech carrier as 'Mech transport) taking all of your attached DropShips along on the jump with you!
You can take contracts from whomever you want, with the extremely lucrative contracts of the Aurigan Civil War campaign popping up fairly often for you to help the noble (an old friend of yours) take back her throne and heal the ravages of the usurper and advance the storyline. You can also take contracts from whatever other factions you want to get more cash, 'Mechs, and combat experience for your crew of MechWarriors, earning reputation and infamy with them, and if your rep gets high enough with a faction you can even form alliances with them, gaining your merc outfit preferential treatment and even access to House stockpiles.
The game is
seriously rad, and there are tons of awesome mods out there that expand the game up through the Clan Invasion, FedCom Civil War, and even through the Word of Blake Jihad and Dark Ages, adding more crunchy detailed game options, lots and lots and
lots more 'Mechs, weapons, equipment, and other technology as appropriate for the year. The videogame rules aren't a direct one-to-one translation of the tabletop version, but they absolutely follow the
spirit of the TT game.
I have been playing this videogame every day for the past two weeks now ever since I got my new HP Omen gaming laptop rig (which I saved up for over a
long time since my old laptop just wasn't capable of running it (but now I can actually run it with all settings at
Ultra and still get 60 fps! RTX 2060 video card, bebbe!) and it is just so goddamn
rad I don't see myself stopping anytime soon (I am actually currently paused in the middle of a game as I type this!)
It is currently for sale through both Steam and Good Old Games. I
highly recommend checking it out!
Sorry for the thread derail!
