So Cyberpunk 2077

So wouldn't the best solution be to insist on better releases from big name publishers?
Sure - but the only way to get them to stop (other than some kind of class action lawsuit over their defective products) is for people to stop ponying up to buy the games as preorders. If people waited for stability, we'd get more stable output.
 

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Sure - but the only way to get them to stop . . . is for people to stop ponying up to buy the games as preorders. If people waited for stability, we'd get more stable output.
Exactly. If you pay for it, they'll keep doing it.

the minimum is created with Low settings and 1080p gaming in mind and Recommended with High and 1080p. Cyberpunk 2077 System Requirements — Cyberpunk 2077 | Technical Support — CD PROJEKT RED
RT settings are...ray tracing? I wouldn't be worried about performance if I were getting the PC version. But for now, I'm happy to watch actual play videos on Youtube.
 

Imagine that: a highly-anticipated release turns out to be glitchy, unstable, and incomplete, and people complain about it.

So wouldn't the best solution be to insist on better releases from big name publishers?

It's not too much to ask. Other studios do it, with fewer people, shorter schedules, and smaller budgets.
Lesser known studios unless you going looking or already aware of them.......

it's a cycle Ubisoft was hated on for the disastrous launch of Unity, EA for it's mess with SW, Beth with Fallout 76,Ubisoft again with Legion,and when The Witcher 3 was released it was barely playable from my understanding, once the game is stabilized and folks get past the issues currently hurting the game, the only time this will be brought up is the next release from cd projekt red or the next big name title that has a crappy launch. (Remember when X launched? etc) I honestly can't remember the last big triple A game that didn't require a day one update or patch. The last game i played that wasn't from a big name company was some mystery taxi driver game,i quit after about 2 hours..it wasn't that interesting.

And honestly, the whole thing just feels like an excuse for some gamers to show off smugness....
Exactly. If you pay for it, they'll keep doing it.


RT settings are...ray tracing? I wouldn't be worried about performance if I were getting the PC version. But for now, I'm happy to watch actual play videos on Youtube.
Yeah, when the specs were originally released it was just a list of hardware for minimum and recommended, but the community wanted to know what hardware was required to play at 4k etc,and since the new big thing graphics wise is ray tracing.....
 

Imagine that: a highly-anticipated release turns out to be glitchy, unstable, and incomplete, and people complain about it.

So wouldn't the best solution be to insist on better releases from big name publishers?

It's not too much to ask. Other studios do it, with fewer people, shorter schedules, and smaller budgets.

Some other studios do it with fewer people, shorter schedules, and smaller budgets. Others fail to do it with fewer people, shorter schedules, and smaller budgets. Being smaller is not a free tricket to higher reliability of release - we simply don't care if a smaller project craps out, and don't generally hear about them. So, our perceptions are open to a selection bias here.
 

Some other studios do it with fewer people, shorter schedules, and smaller budgets. Others fail to do it with fewer people, shorter schedules, and smaller budgets. Being smaller is not a free tricket to higher reliability of release - we simply don't care if a smaller project craps out, and don't generally hear about them. So, our perceptions are open to a selection bias here.
This is also true. Larger AAA studios can (and have) put out good first-release products. Not all AAA studios are problematic, and not all indie studios are flawless. But marketing for both will never be equal, so product visibility will never be equal. I don't know about selection bias, but it certainly creates consumer expectations that can be difficult or impossible to deliver.

And all else being equal, overpromising seems to be more of a problem in AAA studios with huge marketing departments. It's so common nowadays that people expect it and plan accordingly (just read the comments upthread). It shouldn't be this way, but alas.
 

The best solution is actually for video game workers to be able to unionize. And for publishers to get more realistic about release dates.

That said, the last few AAA games I've bothered to get have all been great fun, and that's been true for a while, even with early release bombs like the Thief reboot. I haven't played a bad AAA game since like... Final Fantasy XV. And before that Assassins Creed 3. Not that there haven't BEEN bad AAA games; it just becomes easier to tell a few months after the hype and glitches work themselves out.
 

Oh and seriously, if you are playing this yourself right now, do be careful of the part of the game that deliberately causes seizures. Stay safe
 




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