jgsugden
Legend
Wildshape says:
However, I'm trying to think about how 'broken' it would be to "tortle" the wildshapes of a PC druid and allow them the claws (damage adjusted for size), natural armor and shell defense when wildshaping. I'd accomplish this by given the PC a magic item that allows them to retain these benefits when wildshaped if they elected to do so at the time of wildshaping, rather than making it a rule change - an item that their parents left to them when the orphaning happens (see the tortle description).
I was thinking that the wildshaped form would have some adjustments (can't fly, speed reduced by 5 for every 10 above 30, disadvantage on stealth).
Anyone see a way that this causes unexpected troubles?
- You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision unless your new form also has that sense.
- Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
However, I'm trying to think about how 'broken' it would be to "tortle" the wildshapes of a PC druid and allow them the claws (damage adjusted for size), natural armor and shell defense when wildshaping. I'd accomplish this by given the PC a magic item that allows them to retain these benefits when wildshaped if they elected to do so at the time of wildshaping, rather than making it a rule change - an item that their parents left to them when the orphaning happens (see the tortle description).
I was thinking that the wildshaped form would have some adjustments (can't fly, speed reduced by 5 for every 10 above 30, disadvantage on stealth).
Anyone see a way that this causes unexpected troubles?