@hawkeyefan
This is an example of two posters that are more familiar with Blades than me having a bit of a disagreement in how it's described to be played. Now imagine if I had taken one of those descriptions to heart, then anyone discussing with me that had played and disagreed with that posters description would also disagree with most analysis I'm doing on that basis.
Which is to say, there's no wonder I look like I'm misconstruing how games play. I mean how could I not when the very players of those games tell me they play differently.
I'm skimming the thread and I briefly saw that statement by
@Neonchameleon and I just knew that it was going to create fallout of this exact variety (you posting these words 100 %) because the statement (at face value) is completely anathema to running a Blades game with integrity and by the rules and muddies the water that I (and others) have tried to clarify in this prolonged conversation.
I'm assuming what he's saying here (and you'll have to clarify
@Neonchameleon ) that "the game tech exists in Blades to completely and obviously play without integrity and pull obvious nonsense like "HEY GUYS, I KNOW YOU'RE DOING A DECEPTION SCORE AT ULF IRONBORN'S (TIER 1) GAMBLING DEN (eg an elaborate dealing from the bottom of the deck/signalling heist with 3 members of the Crew secretly playing cards collectively against 3 individual member's of Ulf's Crew) AND THE POSITION OF YOUR ACTION ROLL IS ONLY RISKY BUT OMG A 1-3 (!)...RIGHT BEFORE YOU WIN AND GET THE COIN FROM YOUR SCORE, THE SPIRIT WARDENS (TIER 4) EXPLODE THROUGH THE FRONT DOOR AND EVERYTHING GOES TO HELL AS THEY TRY TO CONTAIN A ROGUE SPIRIT LIKE THE GHOSTBUSTERS DESTROYING THE HOTEL AS THEY TRY TO CAPTURE SLIMER!"
That doesn't follow the rules for Position Complication handling and it defies the GMing Goals, Actions, and Principles Six Ways to Sunday...basically the integrity of the game is ruined. That doesn't even amount to farce. Its basically a suicide mission by the GM to destroy their game.
Even throttling that back on several different axes, its going to be bloody obvious if the GM either (a) doesn't know what they're doing or (b) isn't playing with integrity. There is no version of even the most modest form of "rocks fall, you die" in Blades. Its too tightly structured, too player-facing, the rules are too intuitive, and the difference between poor GMing/good GMing and best practices/worst practices are far too blatant.
So, I'm pretty confident that
@Neonchameleon just meant that the action resolution mechanics (utterly by themselves...removed from the holistic synthesis with the rest of the game) allow for incompetent play/GMing and GMing without integrity (regardless how obvious it will be that its incompetent and without integrity). Yes, any game with a death wish can degenerate to Calvinball. "Because humans." That is not a very bold thesis!