Tonguez
A suffusion of yellow
The scenario you set up isnt a social conflict and doesnt need a confloict system to resolve.Yet in the system I described there is no conflict (unless we use the term in such a general way as to be meaningless). The king is willing to listen to the PCs but does not necessarily want something from them. It is an asymmetrical situation. Again why do you think it is useful to describe this as a combat system?
Thats because its an attrition based logic puzzle, the player just needs to work out the points that need to be made and then make a guess at how many times they need to be made.
but do your players enjoy such guessing games?
What clues do you give out that the King might be cowardly?or concerned for his legacy?
I can see where such an approach could be used and clues given via RP but that doesnt mean a conflict based negotiation can’t be RP’d too