D&D 5E The New D&D Book: Candlekeep Mysteries: 17 Mystery Adventures [UPDATED!]

The cover of the upcoming D&D book has been revealed! Candlekeep Mysteries is an anthology of 17 mystery-themed adventures for character levels 1-16. The image has appeared on Penguin Random House's product page for the book. UPDATE! Penguin's product page appears to have now vanished, but we now have the product description! Thanks to @Fezzwick for spotting that! An anthology of...

The cover of the upcoming D&D book has been revealed! Candlekeep Mysteries is an anthology of 17 mystery-themed adventures for character levels 1-16.

Screen Shot 2021-01-11 at 6.35.34 PM.png


The image has appeared on Penguin Random House's product page for the book.



UPDATE! Penguin's product page appears to have now vanished, but we now have the product description! Thanks to @Fezzwick for spotting that!

An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game.

Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries ̶—each one a doorway to adventure. Dare you cross that threshold?

· 17 mystery-themed D&D adventures, each tied to a book discovered in the famed library fortress of Candlekeep
· Easy to run as stand-alone mini adventures or to drop into your home campaign
· Adventures span play from levels 1 to 16
· Includes a full poster map of Candlekeep, plus detailed descriptions of the various locations, characters, and creatures that reside within it
· Introduces a variety of Dungeons & Dragons monsters, items, and non-player characters (NPCs)

Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1–16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings. This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.


There have been mentions of an upcoming adventure anthology since 2019, with Kate Welch's name attached, along with other celebrity adventure writers including Critical Role's Marisha Ray, and actor Deborah Ann Woll. There were also suggestions that the authors might all be women. I guess we’ll find out tomorrow!

 

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Reynard

Legend
If I was your DM, and you determined that you absolutely had to murder an NPC and not get caught, I am confident that you could figure out a way to do it and (probably) get away with it.

I don't think elaborate game-breaking stuff is required to make mysteries work, if you assume that the murders that PCs will care about (not a crime of passion between jealous goatherds, in other words) will include NPCs who know about the existence of magic and how to deal with it.
I don't think so either, and I agree that actually taking it into account is essential. But it is far more common for mystery adventure designers to either nerf magic or to just not bother dealing with it at all.

Granted, now that I think of it, 5e has less of that kind of magic as standard since a lot of utility spells were reduced in power or eliminated entirely.
 

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TheSword

Legend
Really sad how dismissive and assumptive people are being, when all we have now is a title, strapline and the most basic info. We have no idea how good the writers are yet, the tone or style of the ‘mysteries’, or the locations of the adventures. A mystery can be many things. D&D handles mysteries just fine. Particularly if the party aren’t pre-warned that it’s going to be a mystery campaign.

Let’s try and keep an open mind folks.
 


Warpiglet-7

Cry havoc! And let slip the pigs of war!
Really sad how dismissive and assumptive people are being, when all we have now is a title, strapline and the most basic info. We have no idea how good the writers are yet, the tone or style of the ‘mysteries’, or the locations of the adventures. A mystery can be many things. D&D handles mysteries just fine. Particularly if the party aren’t pre-warned that it’s going to be a mystery campaign.

Let’s try and keep an open mind folks.
I complained and moaned about tashas and now like 75% of it.

still annoyed by some but my gaming goal This year is to focus more on what I like and less on what I don’t.

it’s a weird hobby and geeks on in general can be so critical. I guess it’s good that people are passionate about the hobby...
 


Warpiglet-7

Cry havoc! And let slip the pigs of war!
I miss when TSR, WotC would release a catalogue at the beginning of the year with planned releases and decent product descriptions. I know why they dont anymore but liked it better than them being how secretive they are now.
But only secretive to a point. When they announce something it’s on instant blast with the internet! I know what you mean though.
 


Parmandur

Book-Friend
If TFtYP is any gauge for page count, at 17 adventures in this new book, (and I'm just guessing) but that comes out to about 13 pages per adventure?

16*16=256

So, if the book is about 256 pages, less than 16 pages per adventure. Might be more, though, we'll find out more details soon..
 


R_J_K75

Legend
16*16=256

So, if the book is about 256 pages, less than 16 pages per adventure. Might be more, though, we'll find out more details soon..
16 * 16 = 256 Im not following you here? I counted 222 pgs of adventures in TFtYP. I didnt include the intro or appendixes. Thats how I got ~13 pgs per adventure. Is there an actually page count for the new book, I didnt see one? Regardless its really not that important as you said we'll know sooner than later.
 

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