JiffyPopTart
Bree-Yark
The Xvarts will remember thatSmurfs are my favourite depiction of gnomes, not to mention the TPratchetts wee small men.
The Xvarts will remember thatSmurfs are my favourite depiction of gnomes, not to mention the TPratchetts wee small men.
With all the discussion about accessibility and representation these days I want to bring up how I came to understand why representation matters.I like gnomes because they embody that liminal space in folklore where the bright line between elf and dwarf just doesn't exist. They are the classic little people and mythic tricksters. They are also important in alchemical lore, which I'm a fan of.
For halflings? Not a clue. They seem to me a one story people, that don't serve much point outside that one story.
Which brings up an interesting thing I've noticed. There are a contingent of players that for what ever reason don't like "short races", so they believe that there are also players that like "short races" just because they are small. It's kind of strange.
Diff'rent strokes for diff'rent folks. Their folksy homebodiness is what makes them the best wells from which adventurers spring.Outside of having a high Dex Low Strength Acrobat race, I never saw the point of halflings. Especially the "humany", hobbitish, folksy, homebody halflings. If you don't emphasize their Dexterity and Adventurousness like 3e and 4e does, halfling are more a "good aligned monster" than "a well from which adventurers spring".
Well that, and the fact that...per their 5e description it's pretty normal for them to travel out of curiosity, making them a prime source of adventurers.Diff'rent strokes for diff'rent folks. Their folksy homebodiness is what makes them the best wells from which adventurers spring.
lol no.Because the Chainmail Fantasy Supplement was written in part to suggest ways to use figures of different scales all on the same battlefield. It is also partially an adaptation of a LotR-inspired war game, so it had to have hobbits. Gnomes are included for the same reason there are kobolds and faeries. Each of dwarves, goblins, and elves were given an alternative variant of diminutive cousins.
Diff'rent strokes for diff'rent folks. Their folksy homebodiness is what makes them the best wells from which adventurers spring.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.