Khelon Testudo
Cleric of Stronmaus
I did like one of 4e's takes on halflings: itinerant boaters, who trade up and down rivers.
Sure. Great. Halfling culture discourages adventuring even more than other cultures do. That doesn’t seem to me to be a problem at all. It doesn’t prevent halfling PCs, and in fact, it makes halfling PCs special in a way that is unique to halflings. Where’s the problem? I’m only seeing positives there.My point is that halflings is the one of the 2 races in D&D that lorewise in 3 out of 5 editions has a culture of "we stay at home because it's nice and safe".
Therefore it has more cultural pressure to not become an adventurer than a human, elf, dwarf, dragonborn, or orc.
Just like a race that see the sea as an evil force will have few sailor than a race that has a nuetral attitude to the sea.
You have the normal "Adventurer is for crazy and desperate people" attitude to fight plus an additional racial "Let's stay home and eat and smoke. Where the heck are you going?" baggage.
Sure once a halfling decides to adventure (or if you are playing 3e or 4e), halflings rock at adventuring. But getting them to upgrade from travelling to dungeon delving is harder than most of the other races.
The percentage of halfling adventurers in Tolkien's works would not match D&D's. D&D's would be much lower. A lot lower.
Yes, I too like Dungeon Meshi.Thanks, (in no small part I think) to manga and anime, and maybe Darksun, I find that the; "exotic food experience" can, in fact be found in the dungeon.![]()
Dwarven culture is even worse - keep your head down and work 24/7 in a mine. Elves? They're off laughing in forests.None of that is jumping into a dragons cave.
Like I said halfling probably travel to new cities a lot. But it's a big jump between visiting a far off city for new cuisine and entertainment and kicking down a vampire lord's castle doors. A typical halfling wants to go to the next city for pies and parties, not punch a orc chieftian and steal his magic axe.
Halfling make great adventurers. Halfling culture however is actively anti-adventuring.
Not really, there were a number of real world cultures that encouraged young men to go out in the world and prove themselves, in the wilderness, in the military or in the diplomatic corps.Every single culture actively discourages adventuring. It's an insanely dangerous thing to do. It's always been for mavericks, those with little to lose, or those who have a huge point to prove.
That was a class thing. Since only the oldest son in a British upper class family could inherit younger sons where encouraged to go off and get themselves killed in the name of Empire.Not really, there were a number of real world cultures that encouraged young men to go out in the world and prove themselves, in the wilderness, in the military or in the diplomatic corps.
Thats one example, I was also thinking the rights of passage required of Spartan agoge/krypteia, Maasai Lion Hunting and Polynesian Poia (where young men were expected to sail around the neighbouring islands and contribute in battle)That was a class thing. Since only the oldest son in a British upper class family could inherit younger sons where encouraged to go off and get themselves killed in the name of Empire.
The vast majority of the population, who were not upper class, where "encouraged" (as in required by law) to stay put.
They are broadly similar, and with similar class restrictions - Sparta Rome etc, it was only the ruling class. The agrarian class where slaves and not permitted adventure.Thats one example, I was also thinking the rights of passage required of Spartan agoge/krypteia, Maasai Lion Hunting and Polynesian Poia (where young men were expected to sail around the neighbouring islands and contribute in battle)