D&D 5E 5e Updates: Monstrous Compendium

Stalker0

Legend
I've updated Dragotha. I tried to add some more of its 3.5e flavor back with a quickened breath and paralyzing gaze. I also cleaned up a few things.

I think it probably needs one more pass to be finished, but that is for another day.
He's back baby! My initial thoughts (I didn't dig into CR math or anything yet).

There is a lot to like about this bad boy:

1) Overall this Dragon really feels like an epic creature. Its got nigh immunity to magic (with those saves your passing even the strongest level 20 saves (DC 19 by default) on anything but a 1, and of course you get advantage. You have a solid AC (with shield especially) and hitpoints. You have restraining, stunning, and incapacitation to keep the party tripped up. You have teleportation when the party releases their battlefield control spells, and of course the ultimate breath that counters almost any magical buff or gimmick the party can throw at you.

Offense wise, a killer breath weapon that does enough damage that an immediate death is possible for even a 20th level character (and of course a power word kill as a backup).

I think this guy has all the tools to take on 20th level parties and have them quaking in their boots, I like it!

2) Considering an at-will shield spell, I think its worth also noting this in the reaction section, as its a major power boost to the Dragon's defenses (AC 26 with that on....yeah!)

3) Scorching Ray is such a feeble attack that its barely worth mentioning in the statblock. Even with resistance to necrotic the necro blast is normally better, as it should be for an undead dragon. I would just remove the scorching blast, I think its overkill.

4) Withering Grasp, the text is a little confusing here. I think the intention is you loose necro resistance for an hour...and can make a save every round to get out of the restrained....but people could also read this as a save every round to get back their neco resistance, so could just use a little clean up.

5) Quicken Breath. I like the mechanic. I do agree with the poster above that on a quick read its very easy to think it works with either breath, so you may want to clarify it further. Something like "when using your breath weapon (Necrotic Blast version), or something to that end.
 

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dave2008

Legend
He's back baby! My initial thoughts (I didn't dig into CR math or anything yet).
Thank you as always for the comments.
There is a lot to like about this bad boy:

1) Overall this Dragon really feels like an epic creature. Its got nigh immunity to magic (with those saves your passing even the strongest level 20 saves (DC 19 by default) on anything but a 1, and of course you get advantage. You have a solid AC (with shield especially) and hitpoints. You have restraining, stunning, and incapacitation to keep the party tripped up. You have teleportation when the party releases their battlefield control spells, and of course the ultimate breath that counters almost any magical buff or gimmick the party can throw at you.

Offense wise, a killer breath weapon that does enough damage that an immediate death is possible for even a 20th level character (and of course a power word kill as a backup).

I think this guy has all the tools to take on 20th level parties and have them quaking in their boots, I like it!
Glad you think so too!
2) Considering an at-will shield spell, I think its worth also noting this in the reaction section, as its a major power boost to the Dragon's defenses (AC 26 with that on....yeah!)
I thought about possibly an * w/ a note in the spellcasting section or possible in the armor class line, but generally I agree that it should be highlighted (I based the CR on it always being up).
3) Scorching Ray is such a feeble attack that its barely worth mentioning in the statblock. Even with resistance to necrotic the necro blast is normally better, as it should be for an undead dragon. I would just remove the scorching blast, I think its overkill.
The reason I have it is Dragotha can use a legendary action to cast an at will spell. So it gives a damage option to use the extra action after you use the teleport to change locations. Also, 3 scorching rays (one / LA) gives you 18d6 of damage if your opponents have necrotic resistance or they are too spread out to make necrotic blast effective.
4) Withering Grasp, the text is a little confusing here. I think the intention is you loose necro resistance for an hour...and can make a save every round to get out of the restrained....but people could also read this as a save every round to get back their neco resistance, so could just use a little clean up.
Yes, that is the intent and I realized it could be misconstrued. I just haven't settled on better language yet.
5) Quicken Breath. I like the mechanic. I do agree with the poster above that on a quick read its very easy to think it works with either breath, so you may want to clarify it further. Something like "when using your breath weapon (Necrotic Blast version), or something to that end.
I will think about it, but honestly it is not the worst mistake if someone assumes it works on both.
 


dave2008

Legend
I have added the ocean terror - the Megalodon!

EDIT: I just check and if the Meg lands everything (bite+charge+chomp+crush) on a target in one round it will do 104 average damage on that target. Yummy!
 
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dave2008

Legend
And now the chromatic dragons are complete!
I will be taking a break from dragons for quite some time now. In fact I will be taking a mini-break from this thread for a bit to focus on my immortal level work for a while. I will still take break and post a monster or two while I am working on gods, but most of my work next month or 2 will focus on gods and how to play them.
 

Quartz

Hero
And more dragons! I've added the black dragons, just the blue dragons to go!

Does Dragon Magic create all of those spells in one go? Surely not.

If you want to make Dissolve nastier, specify that a creature killed is dissolved so cannot be Revivified or Raised - you'd need Resurrection to bring them back.

Acidic Gloom seems a bit wimpy at 10' radius given the size of the thing. Make it 30' or 100'.
 

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