Weiley31
Legend
One is good enough.never take both cantrips on the same character
One is good enough.never take both cantrips on the same character
Right, but if you set aside the term “hide” for a second and look at what’s actually happening, I think it makes sense. A lightfoot halfling positions themself with a Medium creature between themself and their target, so as to obscure their target’s vision of them. The target can’t see the lightfoot halfling clearly, but does still know their location. The halfling, being naturally stealthy, can use their bonus action to take advantage of the target’s obscured view, allowing them to make a ranged attack with advantage from this position (though also at a -2 penalty since the Medium creature is granting their target half cover.) On the target’s turn, they know exactly where the halfling is, and can easily reposition themself so they can see and even attack the halfling.The trouble is that all you have to do is hide as the first thing on your turn and then attack. You only need to be hidden when you make your attack roll. You don't have to start your turn hidden, and you only need to hide from your intended target.
Well, technically it does say “you can attempt to hide, not that you can always successfully hide. It’s still up to the DM to determine if the attempt succeeds, fails, or requires a check to resolve. While I personally think it’s against the spirit of the ability to say that the attempt fails without a check, it is well within the DM’s role to rule that way.That's true, those are the base rules for hiding.
Except Naturally Stealthy throws a large monkey wrench into the works. It says, "You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you." That makes it rather hard to say that this ability doesn't mean that you're supposed to be able to hide merely by moving behind a medium size creature, such as a human ally.
One is good enough.
I’d rule half cover (+2 to AC) rather than 3/4 (+5, as you said), but otherwise, yes.Maybe I am doing hide wrong? Here is my 2 cents:
A rogue needs to be fully obscured to hide in combat. With the exception of being in darkness vs a creature without darkvision or being invisibile that means he is generally not going to be able to attack while hidden. You can hide behind that tapestry, meaning the enemy does not know where you are, but as soon as you step out to shoot you are no longer hidden and no longer have advantage. I suppose you can shoot through the tapestry, but then you can't see the enemy and have disadvantage which cancels the being hidden advantage. If it is a wall or an overturned table you are hiding behind you can't shoot through it.
That is how I play my game. So the Rogue can hide repeatedly behind that same tapestry and when he is behind there he is hidden and gains all the advantages from such. In such an example the enemy not only has disadvantage he does not know where to shoot - assuming a 15' wide tapestry does he shoot at the left side, the right side or the center of the tapestry. If he picks center and the Rogue is on the left it is an automatic miss. If he picks correctly he has disadvantage on the roll because he can't see him. If the Rogue fails his stealth he is still behind the tapestry but the enemy knows where he is. The enemy still can't see him though and gets disadvantage on his roll.
Now the key difference with halflings is they can hide behind a creature that is one size bigger. This means they can hide while partially obscured by another creature. Thematically I guess you don't know if he is behind the right leg or left leg or on his back......
This means unlike other Rogues halfings CAN attack from a hidden position regularly during combat. Note they have to attack from behind the creature, which means the enemy has cover, usually a+5 to AC. The halflings can do that every single round in my game if they pass their stealth check. They get the advantage but they also take the cover penalty. If they move out from behind the creature before shooting to avoid the cover penalty then they are no longer hidden, just like the Rogue that moves out from behind the tapestry.
This is how we run my game and I think this is RAI.
As a player I agree with you ........ as a DM it is +5 for a large or smaller enemy.I’d rule half cover (+2 to AC) rather than 3/4 (+5, as you said), but otherwise, yes.
I’m not sure that’s supported by RAW, but if it works for you, have at it.As a player I agree with you ........ as a DM it is +5 for a large or smaller enemy.![]()
I’m not sure that’s supported by RAW, but if it works for you, have at it.
You are hiding behind the medium (or larger) creature. You have to shoot "directly through" his space to remain hidden.Read the rules on cover?
Would probably only apply the -5 if shooting directly through the pc cover. Mostly -2 imho.