Nausicaan Ship
These crescent shaped ships, with a central bulge that contains the core systems, and two bulges on each side which contain the warp nacelles that give off a green glow. These ships were produced by Nausicaans in the 22nd century and eventually phased out and sold to anyone with the money. The ships were small, but fast and had potent plasma beam weapons but had weak shields, with ample cargo space and could carry a decent amount of troops which made them excellent for raiders and pirates.
Nausicaan Ship (PL6)
Type: Ultralight
Subtype: Escort
Size: Colossal (-8)
Tactical Speed: 4500
Defense: 5 (-8 size +3 Pilot)
Flat-Footed Defense:
Autopilot Defense: 6
Hardness: 15
Hit Dice: 18d20 (360 hp) shields 225 hp
Initiative Modifier: +2
Pilot's Class Bonus: +3
Pilot's Dex Modifier: +2
Gunner's Attack Bonus: +2
Length: 110 ft
Weight: 430 tons
Targeting System Bonus: +3
Crew: 5 to 10 trained
Passenger Capacity: Up to 30
Cargo Capacity: 90 tons
Grapple Modifier: +16
Base PDC: 45
Restriction: Res (+2)
Attack:
Plasma Beam Cannon +0 ranged 15d8
Attack of Opportunity:
Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), twin engine, improved thrust x2, Shield Dependent, fast transporter
Engines: thrusters, ion engines, warp drive (max warp 4)
Armour: ditanium
Defense Systems: light shields, autopilot
Sensors: Class III, targeting system
Communications: radio transceiver, subspace array
Weapons: 2 plasma beam cannons (1 fore, one aft)
Grappling Systems: tractor beam
Plasma Beam Cannon
An upgrade to the older plasma weapon, firing a concentrated beam of plasma, with slightly increased damage but quite devastating once it hits critical systems.
Damage: 15d8, 19-20x3
Damage Type: Fire
Range Increment: 4000 ft
Rate of Fire: Single
Minimum Ship Size: Gargantuan
Purchase DC: 38
Restriction: Mil (+3)
Note:
Fast Transporter
The transporters on the Nausicaan ships are designed to transport a lot and quickly, able to transport up to 10 people or 5 tons of cargo as a move action, or double that as a full round action.
Agile Ships
All Star Trek ships are more agile for their size, gaining a +1 Dodge bonus to Defense as long as the ship moves.
Shield Dependent
Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class.
TWIN ENGINE SYSTEM (PL 6)
During the Fusion Age starship engineers expand upon experimental starcraft and prototype twin engine technology, designing a command and control system capable of taking two identical engine types and slaving them together, boosting the overall tactical speed of a starship.
A starship equipped with a twin-engine system must mount two identical starship engines – at the loss of 25% of the ship’s cargo capacity and one weapon slot – in order for the system to operate.
This device increases the tactical speed bonus of one of the engines by 50% (round down up the nearest 500 ft.) – the pair provides a tactical speed bonus of 150% of a single engine design. If the system or one of the engines in damaged in combat (most likely due to a critical hit), the remaining engine provides a tactical speed bonus equal to one-half (round up) the bonus a single engine design would normally provide.
Example: A starship equipped with this device and two induction engines would have a total tactical speed bonus of +1,500 ft. If one of the engines is damaged or destroyed the bonus drops to +500 ft. A starship equipped with this device and two gravitic redirectors would have a total tactical speed bonus of +2,500 ft. If one of the engines is damaged or destroyed the bonus drops to +1,000 ft.
Minimum Ship Size: Gargantuan.
Tactical Speed Bonus: See text.
Purchase DC: 15.
Improved Thrust
Computer system and machinery changes to the engine core grant the starship more power, enabling it to propel the starship at an increased rate of speed. The starship gains a +500 ft. bonus to speed.
NOTE: A starship may be equipped with multiple improved thrust gadgets, with each increase past the first granting an additional +250 ft. bonus to speed. (Tactical speed, in squares, is rounded down to the nearest 500 ft. increment.)
Restrictions: Starship engines only.
Purchase DC: +2.
Light Shields
These shields are lighter than advanced shields (which combine shield and field technology, but are a bit weaker than both combined) and standard shields, providing less protection. This type of shielding is usually put on civilian craft or inexpensive light combat craft. These shields only add 10 hp per HD of the ship equal to one-fourth the starship's overall Hit Dice (rounded down, minimum of 1).
PDC: Shield type -2.
Restriction: None
Note: Can be combined with Advanced Shield versions.
These crescent shaped ships, with a central bulge that contains the core systems, and two bulges on each side which contain the warp nacelles that give off a green glow. These ships were produced by Nausicaans in the 22nd century and eventually phased out and sold to anyone with the money. The ships were small, but fast and had potent plasma beam weapons but had weak shields, with ample cargo space and could carry a decent amount of troops which made them excellent for raiders and pirates.
Nausicaan Ship (PL6)
Type: Ultralight
Subtype: Escort
Size: Colossal (-8)
Tactical Speed: 4500
Defense: 5 (-8 size +3 Pilot)
Flat-Footed Defense:
Autopilot Defense: 6
Hardness: 15
Hit Dice: 18d20 (360 hp) shields 225 hp
Initiative Modifier: +2
Pilot's Class Bonus: +3
Pilot's Dex Modifier: +2
Gunner's Attack Bonus: +2
Length: 110 ft
Weight: 430 tons
Targeting System Bonus: +3
Crew: 5 to 10 trained
Passenger Capacity: Up to 30
Cargo Capacity: 90 tons
Grapple Modifier: +16
Base PDC: 45
Restriction: Res (+2)
Attack:
Plasma Beam Cannon +0 ranged 15d8
Attack of Opportunity:
Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), twin engine, improved thrust x2, Shield Dependent, fast transporter
Engines: thrusters, ion engines, warp drive (max warp 4)
Armour: ditanium
Defense Systems: light shields, autopilot
Sensors: Class III, targeting system
Communications: radio transceiver, subspace array
Weapons: 2 plasma beam cannons (1 fore, one aft)
Grappling Systems: tractor beam
Plasma Beam Cannon
An upgrade to the older plasma weapon, firing a concentrated beam of plasma, with slightly increased damage but quite devastating once it hits critical systems.
Damage: 15d8, 19-20x3
Damage Type: Fire
Range Increment: 4000 ft
Rate of Fire: Single
Minimum Ship Size: Gargantuan
Purchase DC: 38
Restriction: Mil (+3)
Note:
Fast Transporter
The transporters on the Nausicaan ships are designed to transport a lot and quickly, able to transport up to 10 people or 5 tons of cargo as a move action, or double that as a full round action.
Agile Ships
All Star Trek ships are more agile for their size, gaining a +1 Dodge bonus to Defense as long as the ship moves.
Shield Dependent
Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class.
TWIN ENGINE SYSTEM (PL 6)
During the Fusion Age starship engineers expand upon experimental starcraft and prototype twin engine technology, designing a command and control system capable of taking two identical engine types and slaving them together, boosting the overall tactical speed of a starship.
A starship equipped with a twin-engine system must mount two identical starship engines – at the loss of 25% of the ship’s cargo capacity and one weapon slot – in order for the system to operate.
This device increases the tactical speed bonus of one of the engines by 50% (round down up the nearest 500 ft.) – the pair provides a tactical speed bonus of 150% of a single engine design. If the system or one of the engines in damaged in combat (most likely due to a critical hit), the remaining engine provides a tactical speed bonus equal to one-half (round up) the bonus a single engine design would normally provide.
Example: A starship equipped with this device and two induction engines would have a total tactical speed bonus of +1,500 ft. If one of the engines is damaged or destroyed the bonus drops to +500 ft. A starship equipped with this device and two gravitic redirectors would have a total tactical speed bonus of +2,500 ft. If one of the engines is damaged or destroyed the bonus drops to +1,000 ft.
Minimum Ship Size: Gargantuan.
Tactical Speed Bonus: See text.
Purchase DC: 15.
Improved Thrust
Computer system and machinery changes to the engine core grant the starship more power, enabling it to propel the starship at an increased rate of speed. The starship gains a +500 ft. bonus to speed.
NOTE: A starship may be equipped with multiple improved thrust gadgets, with each increase past the first granting an additional +250 ft. bonus to speed. (Tactical speed, in squares, is rounded down to the nearest 500 ft. increment.)
Restrictions: Starship engines only.
Purchase DC: +2.
Light Shields
These shields are lighter than advanced shields (which combine shield and field technology, but are a bit weaker than both combined) and standard shields, providing less protection. This type of shielding is usually put on civilian craft or inexpensive light combat craft. These shields only add 10 hp per HD of the ship equal to one-fourth the starship's overall Hit Dice (rounded down, minimum of 1).
PDC: Shield type -2.
Restriction: None
Note: Can be combined with Advanced Shield versions.