So, to clarify the branches of the conversation I have been involved with and my position on them, and where we differ.
1. Halflings can survive adequately within the setting with a similar amount of fantasy handwaving as other races. (I was the person who originally brought up fantasy plants).
@Maxperson ,
@Oofta ,
@Sabathius42 , and
@Paul Farquhar seem to agree, though the nature of handwaving may differ.
You seem to be unwilling to extend that level of handwaving to halflings in
any form, and have cited various fantasy logistical, philosophical, or economic "reasons" for this unwillingness.
The fantasy plants was not something I said couldn't work. It was something that I said would alter the entire world if introduced like you said.
You then tried to tell me that everyone except halflings are commercial farmers while halflings are hobby farmers, so halflings can have these special plants, but no one else would grow them, because despite them being valuable spices, they wouldn't be the stuff everyone is selling.
And remember, my position, the thing I've been arguing for, is that halflings should have some sort of trained militia and defenses for their villages. Something I require of all of my races, meaning I extend the same requirements to every race. Everyone should have some sort of fighting force to deal with monsters and raids, and they should either have walls or be nomadic to defend their homes.
However, that is not acceptable to many people on this thread. Who instead insist I must hate halflings and run a world without joy and light, because I force them to fight to defend their homes.
2. Specifically related to gnomes vs. halflings. I asserted that, based on their core racial features and some extrapolation, it is not unreasonable that halflings could accomplish through skill what gnomes do through magic.
You went out of your way to "demonstrate" how this could not be so (though I haven't yet seen how you've demonstrated that the Gnomish version works: near as I can tell you've gotten to the word "illusionist" and stopped there)
And at various times folks have brought their own points of view or their own topical interests into the conversation, much in the same way that
@tetrasodium and
@Minigiant have.
As it relates to Paul and the dwarf thing, IIRC their original reply was to
me. It did expand the discussion beyond halflings and gnomes, but it's not like this was a new strand of topic I was barging into, and it at least somewhat relates to both of the bullets above.
As it relates to Max and Oofta, we likely haven't gotten into side debates regarding stealth/safe halfling villages, because we all get to the same result, whatever the methods, and all of the methods boil down to some version of fantasy logic, and arguing fantasy logic is silly if the result is the same.
What core racial features of halflings are you referring to? Lucky or Brave? Maybe halfling nimbleness to move through spaces of larger creatures?
Oh, you were referring to the lightfoot ability to hide behind larger creatures. And then, by growing plants or making earthworks which have nothing to do with the ability to hide behind larger creatures, they could then hide their entire village, multi-acre farms, orchards, and any animals they have.
And yes, I didn't expand upon gnomes using illusions to hide their villages. What would you like me to do? List every illusion spell that lasts longer than a minute? Discuss the Illusionist subclass of wizard? Search out magical items that can affect a location that might be built by a race of natural artificers?
But, you see my problem. If I argue with you about practical skills hiding the village, then I get told by
@Maxperson that I'm twisting the argument because it is the gods who hide them via god magic. And if I argue that that is just hand-waving, then I get told by you that I allowed handwaving because I didn't specify dwarven acreage and so I'm being a hypocrite because I hand wave all the time for everything.
No matter whose point I discuss, the other one will leap upon me for being a bad faith debater, force me to change arguments, just so the other one can repeat it for the other side.
And all I wanted was a trained militia and a wall. Hell, I have gnomes have a trained militia, and they have hidden villages via illusion magic. But, that just proves that I handwave everything because I can't possbily have gnomish militias, they don't have any stats to allow for fighting. Or something like that. Depends on which of you guys jumps down my throat first.