I do.
I do too; I tend to think that in a class-based system (or should I say, "D&D") they tend to be inseparable.
I thought that this might be the minority view, now.
I do.
If you re-wrote the poll, I'd really want to tease out the difference between 'fluff and crunch are intertwined' and 'fluff and crunch should be intertwined, but it's okay to separate them for a specific character concept.'I'm researching an idea I'm having brought on by the thread about systems, and found this poll. Which is a little confusing ...
But it seems that the majority (or at least plurality) of people here, at one point, thought that a classes mechanics and its fluff were intertwined. Do people think that is the same now?
I am wondering about some of the canonical examples in D&D-
Fluff that is unsupported by mechanics; e.g., Druids not wearing metal armor (THEY EXPLODE).
Or fluff that may or may not be hooks- such as Patron/Deity requirements for classes, and how that might interact.
If you re-wrote the poll, I'd really want to tease out the difference between 'fluff and crunch are intertwined' and 'fluff and crunch should be intertwined, but it's okay to separate them for a specific character concept.'
Lowkey used to make fun of paladins on a regular basis, if you want any insight I'd suggest a different poll.Yeah, I'm thinking of just starting from scratch because I can't really understand the poll or what this thread was trying to capture.